<def-root>An <fen>Agent</fen> manipulates an <fen>Instrument</fen> in order to achieve a <fen>Purpose</fen>.
<ex>For cold conditions, we recommend that <fex name="Agent">you</fex> <t>use</t> <fex name="ins">a heat gun or a hair dryer</fex> <fex name="Purpose">to make the adhesive work better</fex>. </ex></def-root>
<def-root>The Agent uses the Instrument to achieve their Purpose.</def-root>
<def-root>This FE identifies the place where the Agent uses the Instrument.</def-root>
<def-root>This FE identifies the purpose for which an Agent uses the Instrument.</def-root>
<def-root>This FE identifies the time when the <fen>Agent</fen> uses the <fen>Instrument</fen>.
<ex>I went and <t>used</t> that ball <fex name="tim">yesterday</fex> and i bowled 5 games and i left about 14 ten pins with it.</ex></def-root>
<def-root>This FE identifies the Means by which an Agent uses the Instrument.</def-root>
<def-root>Any description of the intentional act which is not covered by more specific FEs, including secondary effects (<ment>quietly, loudly</ment>), and general descriptions comparing events (<ment>the same way</ment>). In addition, it may indicate salient characteristics of an <fen>Agent</fen> that also affect the action (<ment> deliberately, eagerly, carefully</ment>).
</def-root>
<def-root>An entity directed by the <fen>Agent</fen> that serves to bring about the <fen>Purpose</fen> of the <fen>Agent</fen>.
<ex>For cold conditions, we recommend <t>using</t> <fex name="ins">a heat gun or a hair dryer</fex> to make the adhesive work better. </ex></def-root>
<def-root>An <fen>Instrument</fen> that has a function associated with it.
<ex>Mirabella shared the mischievous vision of childlike exuberance and <t>used</t> <fex name="Instrument">the chair</fex> <fex name="rol">as a pseudo jungle gym</fex>.</ex></def-root>
<def-root>The <fen>Outcome</fen> is the failure or success of the <fen>Agent</fen>'s using the <fen>Instrument</fen> to achieve their <fen>Purpose</fen>.
<ex>It has been <t>used</t> <fex name="out">successfully</fex> in physician offices, schools, and in sensory function laboratories for over 35 years.</ex></def-root>
<def-root>An event within which the <fen>Agent</fen> uses the <fen>Instrument</fen>. Often, the <fen>Containing_event</fen> will also give an indication of the <fen>Agent</fen>'s <fen>Purpose</fen>.
<ex> In the 1950s, the titanium metal industry was established primarily in response to the emerging aerospace industry which <t>used</t> it <fex name="con">in the manufacture of airframe</fex> .</ex></def-root>
<def-root>This frame element is defined as the number of times an event occurs per some unit of time. A Frequency expression answers the question "how often." </def-root>
<def-root>This FE modifies a clause with an iterative interpretation, which may be signified by the simple present tense on the main verb.</def-root>
<def-root>Circumstances describe the state of the world (at a particular time and place) which is specifically independent of the event itself and any of its participants. </def-root>
<def-root>This FE describes a participant of the state of affairs introduced by the target as being in some state during the action. The depicted state does not necessarily or usually facilitate or cause the state of affairs reported by the target. </def-root>
<def-root>The Explanation denotes a proposition from which the main clause (headed by the target) logically follows. This often means that the Explanation causes the target's proposition, but not in all cases. </def-root>
<def-root>This FE identifies the population within which the Using event occurs. </def-root>
<def-root>This frame element selects some gradable attribute of the <fen>Instrument</fen> or the Using act and modifies the expected value for it.</def-root>
<def-root>Duration denotes the length of time from the beginning of a continuous situation to its end. In many cases, the continuous situation is a dynamic action which is ongoing, while in others it is simply an undifferentiated state.</def-root>
Intentionally_affect
Operating_a_system
Use_firearm
Expend_resource
Detonate_explosive
Attempt_means
Artifact
Usefulness
Function
Operating_a_system
COD: take, hold, or deploy as a means of accomplishing or achieving something
COD: make use of.
COD: the action of using or state of being used.
COD: use or take advantage of.
FN: control a device (in order to acheive the prototypical function of the device).
COD: the action or process of operating.
FN: put to use
COD: make practical and effective use of.
FN: making practical and effective use of
COD: the action of putting something into operation.
COD: relating to the operation
FN: application or use in a particular situation.
FN: to use or apply one's power or ability in order to achieve a goal.