<def-root>A <fen>Sound</fen> emitted by a <fen>Sound_source</fen>, which construed as a single point, moves along a <fen>Path</fen>. Rather than the <fen>Sound_source</fen> itself, the <fen>Location_of_sound_source</fen> may be mentioned. Essentially, this frame denotes the (semi-)fictive motion of the the <fen>Sound</fen>. Given the spreading nature of sound vibrations, it is not surprising that there usually is no expression of any particular <fen>Goal</fen>.
<ex></ex>
<ex><fex name="Sound">Her shouts</fex> <t>echoed</t> <fex name="Path">around the cylinder formed by the walls</fex>.</ex>
<ex>She heard her name called from below, the sound distorted as <fex name="Sound">it</fex> <t>echoed</t> <fex name="Sound_source">from the depths</fex>.</ex>
<ex><fex name="Sound">Her voice</fex> <t>echoed</t> <fex name="Manner">flatly</fex> <fex name="Location_of_sound_source">from hollow walls</fex>.</ex>
</def-root>
<def-root>A percept produced in hearing organs by vibrations which travel through the air or another medium.
<ex><fex name="Sound">Laughter</fex> <t>echoed</t> through the halls</ex></def-root>
<def-root>The location of the Sound_source from which the <fen>Sound</fen> travels
<ex>The Prince 's laugh <t>echoed</t> <fex name="Location_of_sound_source">from the corridor</fex>.</ex></def-root>
<def-root>The Path of the Sound's movement is any description of its trajectory of motion which is neither a Location_of_sound_source or a Goal.
<ex>A loud bang <t>echoed</t> <fex name="Path">through the valley</fex>.</ex></def-root>
<def-root>A setting in which <fen>Sound</fen> movement happens.
<ex>I heard their footsteps <t>echo</t> <fex name="Place">in the hollow cavern</fex>.</ex></def-root>
<def-root>The time when the <fen>Sound</fen> movement occurs.
<ex> <fex name="Time">In the mornings</fex> the harsh , squawking voices of the gulls <t>echo</t> between the channel walls</ex></def-root>
<def-root>The point-like entity which produces the <fen>Sound</fen>.
<ex>There was muzak <t>echoing</t> <fex name="Sound_source">from cheap speakers</fex>.</ex></def-root>
<def-root>The <fen>Manner</fen> in which the <fen>Sound</fen> moves.
<ex>The scream <t>reverberated</t> around the house <fex name="Manner">like the scream of a soul in pain</fex></ex></def-root>
<def-root>A description of the location where the <fen>Sound</fen> ends up.
</def-root>
Sounds
Make_noise
COD: (of a loud noise) be repeated as an echo
COD: (of a sound) reverberate or be repeated after the original sound has stopped
COD: spread with a ringing, booming, or echoing sound
FN: to move with a deep reverberating sound
FN: for loud continuous music or noise to spread