<def-root>In this frame, an <fen>Agent</fen> places the <fen>Theme</fen> in the <fen>Medium</fen> for an extended period of time, with the intent that the <fen>Theme</fen> will be affected by and absorb some of the <fen>Medium</fen>.
<ex> <fex name="Agent">Ellen</fex> <t>soaked</t> <fex name="Theme">the beans</fex> <fex name="Medium">in the water</fex> <fex name="Duration">for 30 seconds</fex>.</ex></def-root>
<def-root>The <fen>Agent</fen> is the person performing the soaking.</def-root>
<def-root>The <fen>Theme</fen> is the entity that changes location.
<ex> Ellen <t>soaked</t> <fex name="Theme">the beans</fex> <fex name="Medium">in the water</fex> <fex name="Duration">for 30 seconds</fex> .</ex></def-root>
<def-root>The amount of time for which the <fen>Theme</fen> is soaked.</def-root>
<def-root>The <fen>Manner</fen> in which the <fen>Agent</fen> soaks the <fen>Theme</fen>.</def-root>
<def-root><fen>Medium</fen> is the substance in which the <fen>Theme</fen> is submerged.<ex>Bobby <t>soaked</t> the potatoes <fex name="Medium">in water</fex> overnight.</ex> </def-root>
<def-root>This FE identifies the <fen>Container</fen> that holds the <fen>Theme</fen> which is submerged and the <fen>Medium</fen> that it is in.
<ex><t>soak</t> the potatoes <fex name="Container">in a medium-sized pan</fex>.</ex></def-root>
<def-root>The <fen>Place</fen> where the submerging occurs.</def-root>
<def-root>The <fen>Time</fen> when the <fen>Agent</fen> soaks the <fen>Theme</fen>.</def-root>
<def-root>The action of the <fen>Agent</fen> that brings about the soaking.
<ex><t>Soak</t> the beans <fex name="Means">by placing the entire package, unopened, in the water</fex>.</ex>
</def-root>
<def-root>The situation that the <fen>Agent</fen> hopes to bring about by soaking the <fen>Theme</fen>.</def-root>
Intentionally_affect
Soaking_up
COD: make or become thoroughly wet by immersion in liquid.
COD: with obj. soak in a marinade.
FN: to make something thoroughly wet by immersing it in a liquid