<def-root>The <fen>Self_mover</fen>, a living being, moves under its own direction along a <fen>Path</fen>. Alternatively or in addition to <fen>Path</fen>, an <fen>Area</fen>, <fen>Direction</fen>, <fen>Source</fen>, or <fen>Goal</fen> for the movement may be mentioned.
<ex><fex name="Self_mover">She</fex> <t>walked</t> <fex name="Path">along the road</fex> <fex name="Duration">for a while</fex>.</ex>
Many of the lexical units in this frame can also describe the motion of vehicles (e.g., as external arguments). We treat these as belonging in this frame.
<ex><fex name="Self_mover">The cars</fex> <t>scooted</t> <fex name="Speed">slowly</fex> <fex name="Direction">towards the intersection</fex>.</ex>
Self_motion most prototypically involves individuals moving under their own power by means of their bodies. Many words also specify the manner of motion (<m>swim</m>, <m>walk</m>). This frame contains mostly words that fit this prototypical scenario, but the frame itself does not specify whether a separate vehicle is impossible, necessary, or unspecified. Lexical units that involve separate vehicles are associated with FEs that are not appropriate for the more general case of motion, so they are placed in the Operate_vehicle or Ride_vehicle frames (e.g., <m>He drove across the country</m>, <m>She flew to Europe</m>).</def-root>
<def-root><fen>Self_mover</fen> is the living being which moves under its own power. Normally it is expressed as an external argument.
<ex><fex name="Self_mover">Fred</fex> <t>crawled</t> the narrow passage.</ex></def-root>
<def-root><fen>Source</fen> is used for any expression which implies a definite starting-point of motion.
In prepositional phrases, the prepositional object expresses the starting point of motion. With particles, the starting point of motion is understood from context.
<ex>The cat <t>ran</t> <fex name="Source">out of the house</fex>.</ex>
<ex>The cat <t>ran</t> <fex name="Source">out</fex>.</ex>
<ex>The cat <t>ran</t> <fex name="Source">away</fex>.</ex>
<ex>The cat <t>ran</t> <fex name="Source">off</fex>.</ex> </def-root>
<def-root><fen>Path</fen> is used for any description of a trajectory of motion which is neither a <fen>Source</fen> nor a <fen>Goal</fen>. This includes "middle of path'' expressions.
<ex>The scouts <t>hiked</t> <fex name="Path">through the desert</fex>.</ex>
<ex>The scouts <t>hiked</t> <fex name="Path">along the river</fex>.</ex></def-root>
<def-root><fen>Goal</fen> is used for any expression which tells where the <fen>Self_mover</fen> ends up as a result of the motion.
<ex>The children <t>skipped</t> <fex name="Goal">into the park</fex>.</ex>
Some particles imply the existence of a <fen>Goal</fen> which is understood in the context of utterance.
<ex>The principal <t>walked</t> <fex name="Goal">over</fex> and sat down.</ex>
<ex>A dog <t>ran</t> <fex name="Goal">up</fex> and licked our hands.</ex></def-root>
<def-root>Any expression which describes a property of motion which is not directly related to the trajectory or rate of motion expresses the frame element <fen>Manner</fen>. Descriptions of steadiness, grace, means of motion, and other things count as <fen>Manner</fen> expressions.
<ex>We <t>slithered</t> <fex name="Manner">smoothly</fex> through the crowd.</ex>
<ex>They had to <t>trek</t> <fex name="Manner">on foot</fex> through the desert.</ex></def-root>
<def-root>Any expression which characterizes the extent of motion expresses the frame element <fen>Distance</fen>.
<ex>I barely <t>hobbled</t> <fex name="Distance">six feet</fex> before collapsing.</ex>
<ex>We <t>hiked</t> <fex name="Distance">a short distance</fex> into the forest and sat down.</ex> </def-root>
<def-root><fen>Area</fen> is used for expressions which describe a general area in which motion takes place when the motion is understood to be irregular and not to consist of a single linear path. Note that this FE should not be used for cases when the same phrase could be used with the same meaning with a non-motion target, since these should be annotated with the <fen>Place</fen> FE.
<ex>The mouse <t>scurried</t> <fex name="Area">about</fex>.</ex>
<ex>Stop <t>running</t> <fex name="Area">around the room</fex> and sit down!</ex>
</def-root>
<def-root>The time when the motion occurs.</def-root>
<def-root>An entity whose motion is correlated with that of the <fen>Self_mover</fen>, following and tracking the <fen>Self_mover</fen>, being followed and tracked, or with both parties mutually matching <fen>Path</fen>s. <ex>We <t>clomped</t> down to the shore <fex name="Cotheme">with a whole troop of younglings</fex>.</ex> <ex>I had little hope of catching up, but I <t>crawled</t> <fex name="Cotheme">after her</fex> as fast as I could.</ex> <ex>The troops <t>marching</t> <fex name="Cotheme">in front of him</fex> paid no attention to the beggar by the roadside.</ex> </def-root>
<def-root>The rate at which the location of the <fen>Self_mover</fen> changes with respect to time.</def-root>
<def-root>Depictive phrase describing the actor of an action
<ex>We <t>wandered</t> around <fex name="Depictive">naked</fex>.</ex></def-root>
<def-root>An act whereby the <fen>Self_mover</fen> achieves movement.
<ex>He <t>walked</t> back to the village <fex name="Mns">by dragging his mangled foot behind</fex>.</ex></def-root>
<def-root>Result of an event</def-root>
<def-root>The emotional or mental state of the <fen>Self_mover</fen> which motivates them toward motion or the particular manner of motion.</def-root>
<def-root>The amount of time for which a state holds or a process is ongoing.</def-root>
<def-root>This FE identifies the purpose for which a <fen>Self_mover</fen> moves.
<ex>John <t>walked</t> with her every day <fex name="Purpose">to relieve the boredom</fex>.</ex></def-root>
<def-root>The <fen>Place</fen> is the location within which a defined motion takes place. Any specified or implied <fen>Source</fen>, <fen>Path</fen> or <fen>Goal</fen> should designate a location contained with the <fen>Place</fen>. This FE can be differentiated from <fen>Area</fen> by the fact that the annotated phrase can be used in the same meaning with non-motion targets.
<ex>The hitchhikers <t>walked</t> <fex name="Place">in the middle of the road</fex>.</ex>
<ex></ex>
</def-root>
<def-root>The state of affairs that leads to the particular motion that the <fen>Self_mover</fen> adopts.
</def-root>
<def-root><fen>External_cause</fen> is something in the external environment that causes the <fen>Self_mover</fen> to move.
<ex>They <t>danced</t> <fex name="ext">at the sound of her voice</fex>.</ex></def-root>
<def-root>The direction that the <fen>Self_mover</fen> heads in during the motion.
<ex>You should <t>walk</t> <fex name="Direction">south</fex> about a block .</ex> </def-root>
<def-root>The label <fen>Coordinated_event</fen> is to be used for phrases denoting an event-it does not allow states-that the Traversing is rhythmically aligned with. The <fen>Coordinated_event</fen> is conceived of as independent: it would occur regardless of the event expressed by the target, which is not even an incidental or optional sub-part of the <fen>Coordinated_event</fen>. </def-root>
<def-root>The shape of the overall <fen>Path</fen> travelled by the <fen>Self_mover</fen>.</def-root>
<def-root>An event or circumstance that would not be expected given the nature of the particular Self_motion event.</def-root>
Intentionally_act
Motion
Cotheme
Intentional_traversing
Travel
Fleeing
Quitting_a_place
Motion
COD: walk or move at a leisurely pace.
FN: move backwards
COD: move forcefully or roughly
FN: to go quickly or unceremoniously; shuffle along as if to bop music
FN: to move by leaping or jumping
COD: dig into or through something solid.
COD: move energetically or noisily
COD: move at the pace of a horse between a trot and a gallop
COD: skip or dance about in a lively or playful way
COD: climb or move in an awkward and laborious way
FN: to move vertically usually upwards, usually with effort
COD: walk with a heavy tread
COD: move forward on the hands and knees or by dragging the body close to the ground
COD: move forward on the hands and knees or by dragging the body close to the ground.
COD: move rhythmically to music, typically following a set sequence of steps. 2a: move in a quick and light or lively way.
COD: move suddenly or rapidly.
COD: an act of dashing
COD: run or travel in a great hurry.
COD: move swiftly and lightly.
COD: move in an exaggeratedly impatient or angry manner.
COD: play or move about in a cheerful and lively way.
COD: go from place to place in pursuit of pleasure.
COD: run or jump about playfully.
COD: be quick to do something; move quickly. no appropriate definitions in COD
COD: a long walk or walking tour.
COD: go on a hike.
FN: to travel by asking motorists for free rides
COD: walk awkwardly, typically because of pain
FN: move by jumping primarily upward
COD: move or act quickly or more quickly.
COD: a short excursion for pleasure.
COD: run at a steady, gentle pace, especially as a form of exercise.
COD: push oneself off the ground using the muscles in one's legs and feet
COD: jump or spring a long way.
COD: walk with difficulty because of an injured leg or foot.
COD: run with a long bounding stride.
COD: move in a slow, heavy, awkward way.
COD: make a lunge.
COD: make such a movement; stagger.
COD: an act or instance of marching.
COD: walk in a military manner with a regular measured tread.
COD: wander aimlessly.
COD: walk in an affected manner with short, quick steps and swinging hips.
COD: walk or move in a leisurely manner.
COD: walk at a steady speed, especially without a particular destination and as an expression of anxiety
COD: walk with steady steps making a soft, dull sound.
COD: walk, march, or display in a parade.
COD: walk doggedly and slowly with heavy steps.
COD: spring or swoop suddenly to catch or as if to catch prey.
FN: walk or move around with high, springy steps, or ostentatious, exaggerated movements
COD: take a promenade.
COD: move about stealthily or restlessly in search of or as if in search of prey.
FN: wander aimlessly over, through, or about (a place).
COD: play about roughly and energetically.
COD: move at a speed faster than a walk, never having both or all feet on the ground at the same time.
FN: move someplace with urgent haste
COD: walk ostentatiously, with exaggerated hip and shoulder movements.
COD: walk in a slow, relaxed manner.
COD: run with quick light steps, especially through fear or excitement.
COD: move quickly with a rapid, darting motion
COD: a walk up steep terrain involving the use of one's hands.
FN: move or climb hurriedly, possibly using one's hand
COD: move hurriedly with short quick steps.
COD: run hurriedly or furtively with short quick steps.
FN: a shuffling movement, walk
COD: walk by dragging one's feet along or without lifting them fully from the ground.
COD: move along lightly, stepping from one foot to the other with a hop or bounce.
COD: hide or move around secretly, typically with a sinister or cowardly motive.
COD: move or race in a winding path, avoiding obstacles.
COD: walk around and sometimes perform other actions while asleep.
FN: move in a quiet, furtive manner
COD: move smoothly over a surface with a twisting or oscillating motion.
FN: a difficult, exhausting march or hike
COD: walk or move with difficulty or effort
COD: move, go, or convey in a furtive or stealthy manner
COD: move suddenly or rapidly upwards or forwards
COD: a short, fast race in cycling, horse racing, etc.
COD: run at full speed over a short distance.
COD: walk or move unsteadily, as if about to fall.
COD: move somewhere quietly or surreptitiously
FN: a motion of the foot and leg which results in overall motion of a body.
COD: lift and set down one's foot or one foot after the other in order to walk somewhere or move to a new position.
COD: tread heavily and noisily, typically in order to show anger.
COD: move along slowly so as to trail behind the person or people in front
COD: walk with long, decisive steps.
COD: a short leisurely walk.
COD: walk in a leisurely way.
COD: walk with a stiff, erect, and conceited gait.
FN: move on foot with difficulty, repeatedly or protractedly suffering from loss of balance.
COD: walk or behave arrogantly or self-importantly.
COD: an act or period of swimming
COD: propel oneself through water by bodily movement
COD: walk quietly and carefully with one's heels raised and one's weight on the balls of the feet.
FN: walk or go in a casual or unsteady way, as a child learning to walk
FN: move in an unsteady way, such that the moving entity seems ready to fall over
COD: walk or move wearily, reluctantly, or aimlessly.
COD: walk heavily or noisily.
COD: walk on or along
COD: go on a trek.
COD: catch one's foot on something and stumble or fall.
COD: (of a group of people) come or go together or in large numbers.
FN: walk briskly
COD: walk slowly and with heavy steps, typically because of exhaustion or harsh conditions.
COD: move slowly and unevenly on or as if on wheels.
COD: leap or spring while supporting or propelling oneself with the hands or a pole.
COD: walk with short steps and a clumsy swaying motion.
COD: walk through a liquid or viscous substance.
COD: an excursion or act of travelling on foot.
COD: move or act lightly, casually, or inconsiderately:
COD: walk or move in a leisurely, casual, or aimless way.
COD: move with wriggling movements.
COD: move through liquid with a splashing sound
COD: wade through (a wet or muddy area)
COD: move quickly and lightly over or on a surface or through the air.
FN: march with a military marching step in which the legs are not bent at the knee
COD: an act of crawling.
COD: move forward.
COD: walk in a furtive or stealthy manner, especially sideways or obliquely
COD: (of a winged creature or aircraft) move through the air under control.
COD: move in a specified direction
COD: go to (a place)
COD: prepare to go in a particular direction or do a particular thing
COD: stride in a proud, stiff, or angry manner
COD: undertake a risky or daring journey or course of action
COD: move angrily or forcefully in a specified direction.
COD: hurry directly to
COD: move at a regular and fairly slow pace by lifting and setting down each foot in turn.
FN: (of a vehicle) move under its own power or directed by a driver
FN: (of watercraft) move across water.
FN: (of a vehicle) move smoothly without using power
FN: (of a vehicle) move smoothly and rapidly.
FN: (of a watercraft) move into and through a wind
FN: (of an aircraft) move slowly on the ground after landing or before take-off.
FN: move while pushing aside obstacles or bystanders with one's shoulder
FN: to move in a markedly effeminate fashion
FN: to propel oneself changing direction suddenly
FN: to move carefully along a perimeter
COD: travel constantly without a fixed destination; wander.
COD: used with a verb and adverbial phrase to intensify the force of an action or to denote movement or progress.
FN: physcially move foward
FN: to move oneself in a line with others
FN: to begin to fly
FN: move quickly and aggressively
FN: move while stooped over, awkwardly or lazily.
FN: to move stealthily.
FN: currently traveling to
FN: move against pressure, esp. from a large number of people.
FN: To move without being noticed or with the intent of going unnoticed, connoting either secrecy or insecurity depending on context.
FN: currently traveling to.
FN: a walk typically for pleasure
FN: to move quickly and suddenly in a direction
FN: a person involved in walking to enjoy the beauty of nature.