<def-root>An <fen>Agent</fen> causes a <fen>Theme</fen> to move away from a location, the <fen>Source</fen>. The <fen>Source</fen>is profiled by the words in this frame, just as the <fen>Goal</fen> is profiled in the Placing frame.
<ex>I saw that <fex name="Agent">several men in dark suits</fex> had <t>removed</t> <fex name="Theme">all of the evidence</fex> <fex name="Source">from the scene</fex>.</ex>
<ex><fex name="Means">With your index finger</fex> <t>prise</t> <fex name="Theme">the meat</fex> <fex name="Source">out of the shell</fex></ex>
<ex><fex name="Cause">The torrential winds</fex> <t>dislodged</t> <fex name="Theme">most of the roof tiles</fex>.</ex></def-root>
<def-root>The <fen>Agent</fen> is the person (or other force) that causes the <fen>Theme</fen> to move.
<ex><fex name="Agent">The waiter</fex> <t>removed</t> the dishes from the table.</ex></def-root>
<def-root>Theme is the object that changes location.
<ex>The waiter <t>removed</t> <fex name="Theme">the dishes</fex> from the table. </ex></def-root>
<def-root>The <fen>Source</fen> is the initial location of the <fen>Theme</fen>, before it changes location.
<ex>The waiter <t>removed</t> the dishes <fex name="Source">from the table</fex>.</ex>
A few of the words in this frame participate in an alternation between a <fen>Theme</fen> object and a <fen>Source</fen> object.
<ex>The waiter <t>cleared</t> <fex name="Thm">the dishes</fex> <fex name="Src">from the table</fex>.</ex>
<ex>The waiter <t>cleared</t> <fex name="Src">the table</fex> <fex name="Thm">of dishes</fex>.</ex>
<ex>The plumber <t>drained</t> <fex name="Thm">the water</fex> <fex name="Src">from the sink</fex>.</ex>
<ex>The plumber <t>drained</t> <fex name="Src"> the sink</fex> <fex name="Thm">of water</fex>.</ex>
<ex>The gardener <t>emptied</t> <fex name="Thm">the soil</fex> <fex name="Src">from the bucket</fex>.</ex>
<ex>The gardener <t>emptied</t> <fex name="Src">the bucket</fex> <fex name="Thm">of soil</fex>.</ex>
<ex>The army <t>evacuated</t> <fex name="Thm">the people</fex> <fex name="Src">from the town</fex>.</ex>
<ex>The army <t>evacuated</t> <fex name="Src">the town</fex>.</ex>
Sentences with a <fen>Source</fen> object belong in the frame Motion_Emptying. The frames Motion_Emptying and Motion_Removing differ in terms of which frame element, the <fen>Source</fen> or the <fen>Theme</fen>, is construed as being more highly affected. </def-root>
<def-root>Any description of a trajectory of motion which is neither a <fen>Source</fen> nor a <fen>Goal</fen> expresses the frame element <fen>Path</fen>. In this frame, <fen>Path</fen> expressions almost always have a <ment>via</ment>-sense.
<ex>The army <t>evacuated</t> the townspeople <fex name="Path">through the tunnel</fex>. </ex></def-root>
<def-root>The <fen>Goal</fen> is the location where the <fen>Theme</fen> ends up. This Frame Element is not profiled by words in this frame, though it may occasionally be expressed, as with the word <ment>remove</ment>.
<ex>Grandmother <t>removed</t> the fine china <fex name="Goal">to a safe place</fex>.</ex></def-root>
<def-root>Any expression which describes a property of motion which is not directly related to the trajectory of motion expresses the frame element <fen>Manner</fen>. Descriptions of speed, steadiness, grace, means of motion, and other things count as Manner expressions.
<ex>The army <t>evacuated</t> the townspeople <fex name="Manner">efficiently</fex></ex></def-root>
<def-root>The <fen>Means</fen> is an act whereby the <fen>Agent</fen> achieves the removal.
<ex>You'll have to <t>eject</t> it <fex name="Mns">by sticking an unfolded paperclip into that little hole</fex>.</ex></def-root>
<def-root>Result of an event</def-root>
<def-root>Degree to which event occurs</def-root>
<def-root>The non-Agentive cause of the removing event.
<ex><fex name="Cause">The raging fire</fex> quickly <t>emptied</t> the square of all people.</ex>
<ex><fex name="Cause">Magnetic storms on the sun</fex> sometimes <t>eject</t> hot gas from beneath the surface.</ex></def-root>
<def-root>The <fen>Distance</fen> is any expression which characterizes the extent of motion. This frame element occurs throughout the motion domain but is very infrequent in Motion_Noise.
<ex>John <t>withdrew</t> the gun <fex name="Distance">a few feet</fex>.</ex></def-root>
<def-root>The <fen>Means_of_motion</fen> expresses the conveyance with which the <fen>Agent</fen> effects the motion of the <fen>Theme</fen>. The <fen>Means_of_motion</fen> holds and conveys the <fen>Theme</fen>. <fen>Means_of_motion</fen>s can move in any way and in any medium. They are usually expressed obliquely with 'in' or 'by'. <ex>We<t>evacuated</t> the population <fex name="Means_of_motion">by helicopter</fex>.</ex></def-root>
<def-root>The <fen>Cotheme</fen> is the second moving object, expressed as a direct object or an oblique.
<ex>Pat <t>removed</t> the jam from the fridge <fex name="Cotheme">along with the cheese</fex>.</ex></def-root>
<def-root>The time at which the removal takes place.
<ex><fex name="Time">That year</fex> they drained the swamp-water out of Higgs' bottomland.</ex></def-root>
<def-root>The location where the removal takes place.
<ex>You just take the dishes and <t>rinse</t> them <fex name="pla">in the kitchen</fex>, okay?</ex></def-root>
<def-root>The Explanation denotes a proposition from which the main clause (headed by the target) logically follows. This often means that the Explanation causes the state of affairs expressed by the target, but not in all cases. </def-root>
<def-root>The tool the <fen>Agent</fen> uses to remove the <fen>Theme</fen> from its <fen>Source</fen>.</def-root>
<def-root>This FE describes a participant of the state of affairs introduced by the target as being in some state during the action.</def-root>
<def-root>An event the punctuates the larger Removing event.
<ex><fex name="Co-timed_event">With a laugh</fex>, she <t>tore</t> a page from his diary.</ex></def-root>
<def-root>The state of the world when the <fen>Agent</fen> or <fen>Cause</fen> removes the <fen>Theme</fen> from the <fen>Source</fen>.</def-root>
<def-root>To what end the <fen>Agent</fen> or <fen>Cause</fen> removes the <fen>Theme</fen>.</def-root>
<def-root>Expressions marked with this extra-thematic FE modify a non-iterative use of the target, and indicate that it is conceived as embedded within an iterated series of similar events or states.</def-root>
<def-root>This FE is used to indicate the <fen>Direction</fen> that the <fen>Theme</fen> travels when it is removed.</def-root>
Transitive_action
Removing_scenario
Motion
Undressing
Dunking
Cause_motion
Placing
Placing
Cause_motion
FN: to remove unwanted objects or obstructions from a surface
COD: take or seize (property) with authority
COD: get rid of as no longer useful or desirable
COD: remove from an established or fixed position.
FN: cause liquid to go out of, empty from
FN: remove with some force
COD: ejection is a derivative of eject
COD: completely remove or get rid of.
FN: flushing or excretion of waste from the body
COD: discharge (the contents) from a container.
COD: remove from a place of danger to a safer place
COD: evacuation is a derivative of evacuate
FN: remove a tenant from a dwelling for violation of the lease, esp. non-payment
COD: eviction is a derivative of evict
FN: cut out, remove
COD: force or drive out
COD: the action of expelling.
COD: obliterate or remove completely.
COD: remove, especially by effort or force.
COD: drive out or expel from a position or place
COD: take hold of (something) and quickly remove it from its place.
COD: obtain something from (someone) with effort or difficulty.
COD: an act of purging people from an organization or place.
COD: remove by a cleansing process.
COD: the action of removing.
COD: take off or away from the position occupied
COD: remove (a substance) from the surface of a liquid
COD: seize quickly and deftly.
FN: to remove attachments, furnishings, additions, outer layers from
COD: steal
COD: remove from a place
COD: remove or take away.
FN: the act of withdrawing or removing something from a place
COD: remove (goods) from a vehicle, ship, etc. NB: there is a closely related sense of unload in the Emptying frame
COD: remove matter regarded as obscene or unsuitable from (a text or account)
COD: remove (a stain or dirt) in a washing manner.
FN: Remove something from a surface using a razor or sharp knife
COD: often rinse something off/out with obj. and adverbial remove (soap or dirt) by rinsing.
COD: cause to get up or start moving; rouse
COD: remove dust from the surface of.
COD: the action of extracting.
FN: remove something using a sharp instrument like a fingernail or knife
FN: take away a piece from a larger piece by ripping
FN: FN: take away a piece from a larger piece by tearing
FN: to remove a piece from a larger piece by cutting.
FN: remove by rubbing with a rough metal surface. (not for Themes which are "created," e.g., filings, shavings, powder from the Source).
FN: remove from the mouth or throat.
FN: remove dirt, debris, etc. from something by running a fluid through it.
FN: remove (weeds, or other undesirable elements).
FN: to surgically separate a body part from a person