<def-root>The words in this frame describe the "fictive" motion of a stationary <fen>Road</fen>.
Some of the targets cast the scene primarily in terms of the <fen>Path_shape</fen>:
<ex><fex name="Road">The long mountain road</fex> <t>meandered</t> <fex name="Area">through the woods</fex>.</ex>
Some of the words in this frame imply a <fen>Source</fen> or <fen>Goal</fen> which is expressed by a direct object:
<ex><fex name="Road">The path</fex> <t>entered</t> <fex name="Goal">the garden</fex> <fex name="Place">on the west side</fex>.</ex>
Other members of the frame refer to a <fen>Direction</fen>:
<ex>Then <fex name="Road">the path</fex> <t>bears</t> <fex name="dir">a little to the right</fex>.</ex>
Yet others indicate a <fen>Path</fen> which requires mention of a landmark:
<ex><fex name="Road">The otherwise arrow-straight highway</fex> veers north and <t>skirts</t> <fex name="Path">the lake</fex>.</ex></def-root>
<def-root>Any expression which implies a definite starting-point of the <fen>Road</fen>. In prepositional phrases, the prepositional object expresses the starting point of motion. In particles, the starting point of motion is understood from context.
<ex>The Way <t>descends</t> <fex name="Source">from the City of the Peak</fex> through a dense forest.</ex></def-root>
<def-root>The trajectory that would be followed by one moving on the <fen>Road</fen>.
<ex>Valencia <t>angles</t> <fex name="Path">across the number streets</fex>.</ex></def-root>
<def-root>Any expression which tells where the fictive mover travelling along a <fen>Road</fen> would end up.
<ex><fex name="Goal">Where</fex> does Interstate 80 <t>enter</t> the city ?</ex></def-root>
<def-root>A physical path that a virtual moving entity can be imagined to travel along.
<fex name="Road">The bike trail</fex> <t>zigzagged</t> through the woods. </def-root>
<def-root>Any expression which describes a property of motion which is not directly related to the trajectory of motion expresses the frame element <fen>Manner</fen>. Descriptions of the kind of motion a hypothetical mover would have (including steadiness, grace, and general comparisons) count as <fen>Manner</fen> expressions.
<ex>Drifting clouds lent a mystical touch while the narrow road <t>twisted</t> <fex name="Manner">crazily</fex> through ancient stone villages on the valley floor.</ex></def-root>
<def-root>Any expression which characterizes the extent of motion expresses the frame element <fen>Distance</fen>.
<ex>The thin line of dirt and gravel <t>wound</t> <fex name="Distance">another ten miles</fex> and on into the Ozarks before it petered out completely.</ex></def-root>
<def-root>This frame element is used for expressions which describe a general area in which motion takes place when the motion is understood to be irregular and not to consist of a single linear path.
<ex>The paths <t>crisscrossed</t> <fex name="Area">the desert</fex>.</ex>
Note that this FE should not be used for any locational modifier which would occur just as naturally with a non-motion predicate, like speech.
</def-root>
<def-root>Extent to which the described configuration deviates from the norm for a <fen>Road</fen>.
<ex>The road <t>bent</t> <fex name="Degree">slightly</fex> before resuming its long, straight march to the sea .</ex>
</def-root>
<def-root>An state of affairs involving the <fen>Road</fen> that allows the <fen>Road</fen> to be in the specified configuration.
<ex>As the Condell Road the route <t>skirts</t> the northside of Limerick <fex name="Means">by passing through Westfield's bird sanctuary on the north bank of the River Shannon</fex>.</ex></def-root>
<def-root>Result of an event</def-root>
<def-root>The <fen>Speed</fen> is the rate at which an imaginary traveler on the <fen>Road</fen> would move.
<ex>The road <fex name="Speed">quickly</fex> <t>drops</t> after passing the final turn.</ex></def-root>
<def-root>Depictive phrase describing the character of the <fen>Road</fen>.
<ex>The trail <t>snaked</t> down the mountainside, <fex name="Dep-Und">arduous and nearly impassable</fex>.</ex>
</def-root>
<def-root>The <fen>Place</fen> is where the motion (which is specified by a <fen>Source</fen>, <fen>Path</fen> or <fen>Goal</fen>) is located.
<ex><fex name="Place">In the mountains</fex>, Highway 60 <t>winds</t> and swerves a lot, so we lost a couple of hours from my estimate.</ex></def-root>
<def-root>The configuration formed by the entire <fen>Path</fen> along the <fen>Road</fen>.
<ex>The cavern <t>descended</t> <fex name="PS">in a spiral</fex>.</ex></def-root>
<def-root>The direction in which a "fictive" mover would travel along a <fen>Road</fen>.
<ex>The pass <t>dips</t> <fex name="dir">down</fex> about 2000 feet, and then <fex name="dir">back up</fex> again.</ex></def-root>
<def-root>The time when the fictive motion takes place. This may describe the time when the <fen>Road</fen> or a particular piece of the <fen>Road</fen> existed, or it may implicitly describe the time when an actual motion event occurred on the <fen>Road</fen>.
<ex><fex name="tim">Thousands of years ago</fex>, the Roman roads <t>criss-crossed</t> this landscape.</ex>
<ex><fex name="tim">After it reached the edge of the forest</fex>, the road <t>slanted</t> upwards and grew rough.</ex></def-root>
<def-root>The state-of-affairs that the <fen>Road</fen> brings about by being in a particular configuration.
<ex>The road<t>wound</t> around <fex name="Purp">in order to circumvent the house.</fex>.</ex></def-root>
Locative_relation
Traversing
FN: to move at an angle (linear incline in comparison to some point)
FN: to turn (as a path) in a specified direction
COD: move or travel around (a place) by going back and forth repeatedly
COD: move to the other side of; move in an opposite or different direction
FN: to proceed downward as a path
FN: to slope downwards
COD: fall vertically
FN: to proceed along the perimeter of something, as a path
COD: become gradually visible or apparent
COD: go out of or leave a place
FN: to lead away from
COD: follow a winding course, or wander aimlessly.
FN: to extend to a destination
FN: to slope upward
FN: to lead around the edge of something
FN: to slope or lean in a certain direction
FN: to twist (as a path)
COD: abruptly diverge or from a straight course
FN: to proceed (as a path) changing direction suddenly
COD: move back and forth or sideways.
COD: change direction suddenly.
COD: move from side to side to progress around obstructions.
FN: to lead (as a path) in a twisting course
FN: to lead in a back and forth pattern while also proceeding forward
FN: to proceed (as a path) with a smooth, wave-like pattern
COD: a twisting movement or course.
FN: a windy movement or course.
COD: (of a road or river) following a winding course.
FN: having a shape that turns of bends in different directions.
COD: go up; climb or rise.
COD: an upward slope.
COD: deviate from a straight line.
COD: a downward slope.
COD: plunge steeply downwards through the air.
FN: the act or instance of coming out (of a dark place) gradually
FN: to end at the top of an area such as a mountain or hill
COD: pass and go round.
FN: of a road, river, etc., move into an area
FN: to lead past an entity
COD: cross at a ford.
COD: take or have a winding course
FN: to pass through, not stopping at any midpoint