<def-root>An <fen>Emitter</fen> emits a <fen>Beam</fen> of light from a <fen>Source</fen>, along a <fen>Path</fen>, and/or towards a <fen>Goal</fen>. Essentially, this frame denotes the (semi-)fictive motion of the the <fen>Beam</fen>.
<ex>Avoid allowing <fex name="Beam">light</fex> to <t>shine</t> <fex name="Goal">into neighbors' gardens</fex>.</ex>
<ex><fex name="Beam">Clear yellow sunlight</fex> <t>shone</t> <fex name="Path">through the window-panes</fex>.</ex>
<ex>She thinks <fex name="Emit">the sun</fex> <t>shines</t> <fex name="Src">out of his backside</fex>.</ex>
<ex>...when <fex name="Emit">the candles</fex> <t>shine</t> <fex name="Src">out</fex>.</ex>
<ex><fex name="Beam">It</fex> <t>shines</t> <fex name="Goal">in my eyes</fex>. ('It' is both Beam and Emitter, though only one will show up in the display.) </ex>
<ex>...<fex name="Beam">light</fex> <t>shines</t> <fex name="Path">down</fex> <fex name="Goal">on the world</fex>.</ex>
<ex><fex name="Beam">The moonlight</fex> <t>shone</t> <fex name="Path">off the fields</fex>.</ex>
<ex><fex name="Beam">The candlelight</fex> <t>glinted</t> <fex name="Src">from pearls and rubies</fex>.</ex></def-root>
<def-root>Degree to which the light movement occurs</def-root>
<def-root>Depictive phrase describing the external argument.
<ex>Their swords <t>glowed</t> <fex name="Depictive">red</fex> in the setting sun.</ex></def-root>
<def-root>Manner of performing an action</def-root>
<def-root>Result of an event</def-root>
<def-root>This FE identifies the entity at the <fen>Source</fen> from which the <fen>Beam</fen> originates.</def-root>
<def-root>The <fen>Source</fen> is the location the <fen>Beam</fen> occupies initially before its change of location.</def-root>
<def-root>The light that travels from a <fen>Source</fen> along a <fen>Path</fen> to a <fen>Goal</fen>.
<ex><fex name="Beam">Sunlight</fex> <t>gleamed</t> from the water of the bay.</ex>
<ex><fex name="Beam">Lamplight</fex> <t>flickered</t> through the foggy air.</ex></def-root>
<def-root><fen>Path</fen> refers to where the <fen>Beam</fen> travels over or to a landmark the <fen>Beam</fen> travels by.</def-root>
<def-root><fen>Goal</fen> is the location the <fen>Beam</fen> ends up in.</def-root>
Motion
Location_of_light
FN: to give forth steady light, reflected from light which fills an area.
FN: to illuminate an object by shining with a gleam that changes constantly from bright to faint.
COD: a twinkling sparkle or gleam.
COD: shine brightly with flashes of light.
COD: give out a bright light
FN: a glow of bright light
COD: shine with a soft tremulous light.
COD: a soft lustre on a surface.
COD: a flash of light.
FN: to emit flashes of light
FN: a very bright shine.
FN: a steady radiance of light
FN: to shine with a shimmering light
COD: a bright, shimmering reflected light.
FN: to emit a sparkle
COD: a sparkle.
FN: giving off a sparkle as on something wet.
COD: shine or sparkle (as on something wet or moist)
COD: give out or reflect small flashes of light.
COD: a small flash of light, especially a reflected one.
COD: shine faintly with a wavering light.
COD: a faint or wavering light.
FN: to shine brightly (as a light source)
FN: an emission of a faint or brief light
FN: to emit light unsteadily, intermittently
FN: the emission of light unsteadily from a source
COD: shine or cause to shine in a bright but brief, sudden, or intermittent way.
FN: a sudden brief burst of light
FN: to emit light with a sudden intensity, as of that emitted from a sudden fire
FN: to emit light as of that from a fire
FN: flash or sparkle.
FN: emitting a flash or sparkle from a light source
FN: become illuminated by a source of light