<def-root>An <fen>Evader</fen> moves under its own power to thereby avoid <fen>Capture</fen> or contact with a <fen>Pursuer</fen>, also generally moving under its own power. This frame characterizes a more specific event than Avoiding in that both the <fen>Evader</fen> and the <fen>Pursuer</fen> are moving entities. In addition, this frame differs from Escaping by requiring a <fen>Pursuer</fen> and being neutral about the prior captivity of the <fen>Evader</fen>.
<ex><fex name="Evader">I</fex> <t>gave</t> <fex name="Pursuer">my handler</fex> <t>the</t> <t>slip</t>.</ex>
<ex><fex name="Evader">He</fex> <t>evaded</t> <fex name="Capture">capture</fex> <fex name="Time">for several hours</fex>.</ex></def-root>
<def-root>This FE is used for phrases that describe a general <fen>Area</fen> in which motion occurs when it is understood to be irregular and not to consist of a single linear path. Locative setting adjuncts of motion expressions may also be assigned this frame element. <ex>Smithers fled and <t>evaded</t> them <fex name="Area">all over the ship</fex>.</ex></def-root >
<def-root><fen>Path</fen> is used for any description of a trajectory of the motion of the <fen>Evader</fen>, including directional phrases. <ex>Smithers <t>fled</t> <fex name="Path">northward</fex>.</ex> <ex>Smithers <t>evaded</t> the police <fex name="Path">through the empty field</fex>.</ex></def-root>
<def-root>The <fen>Evader</fen> moves under its own power to <fen>Capture</fen> or contact with the <fen>Pursuer</fen>. Normally the <fen>Evader</fen> frame element is expressed as an external argument.
<ex><fex name="Evader">The mouse</fex> <t>eluded</t> the cats for only a few minutes.</ex></def-root>
<def-root>This FE identifies the <fen>Mode_of_transportation</fen> that the <fen>Evader</fen> uses to move. It can either bea part of the <fen>Evader</fen>'s own body or a vehicle.
<ex> Smithers <t>got</t> <t>away</t> from us <fex name="Mode_of_transportation">on foot</fex> .</ex>
<ex> Smithers <t>got</t> <t>away</t> from us <fex name="Mode_of_transportation">on bike</fex> .</ex>
</def-root>
<def-root>This FE identifies the <fen>Means</fen> by which the <fen>Evader</fen> bringd about the evasion.
<ex>Smithers <t>evaded</t> the police <fex name="Mns">by ducking behind the dumpster</fex>.</ex></def-root>
<def-root>The <fen>Pursuer</fen> is going after the <fen>Evader</fen> unless they act.
<ex>The mouse <t>eluded</t> <fex name="Pursuer">the cats</fex> for only a few minutes.</ex></def-root>
<def-root>This FE is used for any expression that describes the <fen>Degree</fen> to which the <fen>Evader</fen>
avoids <fen>Capture</fen> or contact with the <fen>Pursuer</fen>.
<ex>The mouse <fex name="Degree">barely</fex> <t>eluded</t> the cats.</ex></def-root>
<def-root>This FE identifies the <fen>Manner</fen> in which the evading occurs. It is used for any expression that does not relate directly to the trajectory of motion, including speed, steadiness, and grace.
<ex>Smithers <t>evaded</t> the police <fex name="Manr">gracefully</fex>.</ex></def-root>
<def-root>This FE identifies the <fen>Purpose</fen> for which the Evading is done.
<ex>Smithers <t>evaded</t> the police <fex name="Purp">to prevent being captured</fex>.</ex></def-root>
<def-root>This FE identifies the <fen>Explanation</fen> for which the Evading is. done.
<ex>Smithers <t>fled</t> <fex name="Explanation">because he feared capture</fex>.</ex></def-root>
<def-root>This FE identifies the <fen>Circumstances</fen> under which the <fen>Evader</fen> evades the <fen>Pursuer</fen>, or avoids <fen>Capture</fen>.
<ex>Smithers <t>evaded</t> the police <fex name="Circumstances">at all costs</fex>.</ex></def-root>
<def-root>This FE identifies the <fen>Time</fen> at which the Evading occurs.
<ex>Smithers <t>got</t> <t>away</t> <fex name="Time">at the stroke of midnight</fex>.</ex></def-root>
<def-root><fen>Depictive</fen> is used to identify the state of any of the participants in the evading event.
<ex>Smithers <t>evaded</t> the police <fex name="Dep">barefoot</fex>.</ex></def-root>
<def-root>This FE marks the <fen>Speed</fen> at which the <fen>Evader</fen> evades the <fen>Pursuer</fen>.
<ex>Smithers <t>got</t> <t>away</t> from the police <fex name="Speed">at lightning speed</fex>.</ex></def-root>
<def-root>An actual or hypothetical event in which the <fen>Pursuer</fen> takes physical control of the <fen>Evader</fen>.
<ex>Rýmirez-Sýnchez , tried in absentia , had <t>evaded</t> <fex name="Capture">capture</fex> since the murders in Paris on June 27 , 1975 </ex></def-root>
Avoiding
Motion
Elusive_goal
COD: escape or avoid, especially by guile or trickery
FN: the act of eluding capture or a person intending to capture
COD: directed towards avoidance or escape
COD: evade or escape from, typically in a skilful or cunning way.
COD: difficult to find, catch, or achieve.
COD: escape or evade from someone
FN: run away while being pursued
COD: escape
FN: leave one's normal place of living in order to evade pursuers.