<def-root>An <fen>Agent</fen> or <fen>Cause</fen> is responsible for placing a <fen>Valued_entity</fen> at risk. <fen>Endangering_act</fen>, Place, Time, Reason, and Circumstance may also be specified.
<ex><fex name="Cause">His actions</fex> have <t>imperiled</t> <fex name="Valued">his immortal soul</fex>!</ex>
<ex>I admit that <fex name="Agent">I</fex> <t>endangered</t> <fex name="Valued_entity">you all</fex> <fex name="Endangering_act">by attracting the killer's notice</fex>.</ex></def-root>
<def-root>An (non-sentient) entity or state of affairs that leads to the peril to the Valued_entity.</def-root>
<def-root>The entity which may be negatively impacted as a result of the emperilment.</def-root>
<def-root>The sentient entity which causes the risk to the <fen>Valued_entity</fen>.</def-root>
<def-root>The specific event or state of affairs brought about by the <fen>Agent</fen> or <fen>Cause</fen> which endangers the <fen>Valued_entity</fen>.
<ex>The snow <t>endangered</t> not only the mission but also our lives <fex name="Mns">by slowing us down</fex>.</ex>
<ex>His actions <t>imperiled</t> his immortal soul <fex name="Mns">by exposing him to demonic influence</fex>.</ex></def-root>
<def-root>The <fen>Manner</fen> describes an aspect of the endangering act that is not directly related to the cause, intermediate action, or entity involved.
<ex>Members of the underground club would frequently <t>endanger</t> the lives of others <fex name="Manner">with reckless abandon</fex>.</ex></def-root>
<def-root>The location where the <fen>Valued_entity</fen> is put in danger.</def-root>
<def-root>The time when the <fen>Valued_entity</fen> is put in danger.</def-root>
Transitive_action
Being_at_risk
COD: put into danger
COD: put at risk or in danger.
FN: the process of putting at risk.
FN: endanger