<def-root>A <fen>Cause</fen> leads to the formation of a <fen>Created_entity</fen>.
<ex><fex name="Creator">Dr. Frankenstein</fex> <t>created</t> <fex name="Created_entity">a monster</fex>.</ex></def-root>
<def-root>This FE identifies the <fen>Components</fen> that are attached together to form a <fen>Created_entity</fen>.
<ex>The force of the rock above <t>formed</t> diamond <fex name="Components">out of the carbon</fex>.</ex></def-root>
<def-root>This FE identifies the entity that the Agent intentionally creates.
<ex>They were <t>assembling</t> <fex name="Created_entity">grenades</fex> for export.</ex></def-root>
<def-root>This FE identifies a depictive phrase describing the actor or undergoer of an action.
We <t>wandered</t> around <fex name="Depictive">naked</fex>.
Cicadas <t>screech</t> <fex name="Depictive">unseen from within</fex>.</def-root>
<def-root>This FE identifies the Means by which a Creator intentionally creates a new entity.</def-root>
<def-root>This FE identifies the Manner in which a Creator intentionally creates a new entity.</def-root>
<def-root>This FE identifies the place ehere the Agent intentionally creates the new entity.</def-root>
<def-root>This FE identifes the Time when an Agent intentionally creates a new entity.</def-root>
<def-root>An animate or inanimate entity, a force, or event that produces an effect. Volitionality is not a necessary characteristic of <fen>Cause</fen>s. </def-root>
<def-root>This FE identifies the instrument with which an Agent intentionally creates a Created_entitiy.</def-root>
<def-root>A secondary agent with whom the <fen>Creator</fen> intentionally creates the <fen>Created_entity</fen>.</def-root>
<def-root>The <fen>Creator</fen> creates a created entity.</def-root>
<def-root>This FE identifies the purpose for which the <fen>Creator</fen> intentionally creates a new entity.</def-root>
<def-root>The <fen>Creator</fen>'s intended purpose for the <fen>Created_entity</fen>.</def-root>
<def-root>The Beneficiary benefits in some way from the creation of the <fen>Created_entity</fen>.</def-root>
<def-root>The Role that the <fen>Created_entity</fen> takes (or is intended to take, if there is a <fen>Creator</fen>).</def-root>
<def-root>The length of time from when the event denoted by the target began to be repeated to when it stopped.</def-root>
<def-root>This frame element is defined as the number of times an event occurs per some unit of time. </def-root>
<def-root>Circumstances describe the state of the world (at a particular time and place) which is specifically independent of the event itself and any of its participants. </def-root>
<def-root>The individual who is intended to receive the <fen>Created_entity</fen>.
<ex>She <t>made</t> <fex name="Recipient">me</fex> this hammock.</ex></def-root>
Transitive_action
Intentionally_create
Ingredients
COD: bring into existence.
COD: bring together parts to create
COD: fit together the component parts of.
COD: create or form as part of a physical, biological, or chemical process.
FN: the process of producing as part of a physical, biological, or chemical process.
FN: the act of creating by gathering components
FN: to produce an entity
COD: produce or deliver (a result or gain).
COD: formally send out or make known.
FN: an instance of making a provision known or accepted.
FN: create (focusing on the resulting entity rather than a specific process used to produce it).