<def-root>In this frame, an <fen>Agent</fen> or <fen>Cause</fen> changes the timing of an <fen>Event</fen>. The <fen>Event</fen> will then take place at the <fen>Destination_time</fen> or with respect to a <fen>Destination_event</fen>. This can be done with by certain <fen>Means</fen>, in a certain <fen>Manner</fen> or to a certain <fen>Degree</fen>.
<ex><fex name="Cause">The rain</fex> <t>delayed</t> <fex name="Event">the baseball game</fex>.</ex></def-root>
<def-root>The <fen>Agent</fen> is the animate entity which brings about the change in time of the <fen>Event</fen>.
<ex><fex name="Agent">The umpire</fex> <t>postponed</t> <fex name="Event">the game</fex>.</ex></def-root>
<def-root>The <fen>Cause</fen> is the non-sentient force which brings about the change of time for the <fen>Event</fen>.
<ex><fex name="Cause">The rain</fex> <t>delayed</t> <fex name="Event">the baseball game</fex>.</ex></def-root>
<def-root>The <fen>Event</fen> is the occurrence which changes time. <ex><fex name="Event">The opening of the musical</fex> was <t>delayed</t>.</ex></def-root >
<def-root>The Manner is the way in which the time change takes place.
<ex><fex name="Agent">My mother</fex> <fex name="Manner">thoughtlessly</fex> <t>delayed</t> <fex name="Event">my salon appointment</fex>.</ex></def-root>
<def-root>The Means describe the way in which the time change is accomplished.
<ex><fex name="Agent">The mayor</fex> <t>delayed</t> <fex name="Event">the ribbon-cutting ceremony</fex> <fex name="Means">by pretending to be ill</fex>.</ex></def-root>
<def-root>The <fen>Degree</fen> is the extent to which the time change takes place.</def-root>
<def-root>The Destination_event is the occasion which the timing of the Event occurs with respect to.
<ex><fex name="Agent">Consumers</fex> should <t>postpone</t> <fex name="Event">purchasing a new car</fex> <fex name="Destination_event">until their credit rating is acceptable</fex>.</ex></def-root>
<def-root>The Destination_time is the time at which the Event actually occurs.
<ex><fex name="Agent">The king</fex> is <t>postponing</t> <fex name="Event">the festival</fex> <fex name="Destination_time">until July</fex>.</ex></def-root>
<def-root>The Interval between the Landmark_time and the Destination_time may be expressed.
<ex><fex name="Event">The lanch</fex> will be <t>delayed</t> <fex name="Interval">for two months</fex>.</ex></def-root>
<def-root>The <fen>Landmark_time</fen> is when the <fen>Event</fen> was originally intended to take place.
<ex><fex name="Event">The driving test</fex> was <t>postponed</t> <fex name="Landmark_time">from July</fex> <fex name="Destination_time">to September</fex>.</ex></def-root>
<def-root>The <fen>Explanation</fen> is the reason or explanation for why the <fen>Event</fen> occurs at a different time.
</def-root>
<def-root>The state-of-affairs that the <fen>Agent</fen> intends to bring about by changing the time the <fen>Event</fen> will take place.</def-root>
<def-root>The time at which the delay occurred.</def-root>
<def-root>The location at which the expected time of the <fen>Event</fen> changes.</def-root>
Cause_change
Calendric_unit
Scheduling
Holding_off_on
Waiting
COD: cause to become late or slow or postpone or defer.
COD: arrange for (something) to take place at a time later than that first scheduled.
COD: put off to a later time; postpone.
COD: cause to occur at an earlier date than planned.
FN: to cause to advance in time.
FN: to reschedule to an earlier time.
FN: delay an event until a later time.
FN: reschedule for a later time.
COD: postpone something.
COD: a period of time by which something is late or postponed.
FN: to delay
FN: to make arrangements for an event to take place at a time other than the originally scheduled time
FN: the amount of time between when an event was expected and when it occurs; e.g. "expect long delays"; "the delay was nearly two hours"