<def-root>A <fen>Theme</fen> that is in motion assumes a new <fen>Direction</fen> in which it moves.
<ex><fex name="Thm">We</fex> took our chances and <t>turned</t> <fex name="dir">right</fex> <fex name="Place">by a petrol station</fex> and, bingo, there she was--Fir Park.</ex>
<ex>Molly followed silently as <fex name="Thm">Desmond</fex> left the large paneled hall and <t>turned</t> <fex name="Direction">right</fex> <fex name="Path">through a swing door</fex> <fex name="Goal">into a long, bare corridor</fex>.</ex>
<ex>Cross O'Connell Bridge and continue along D'Olier Street, <m>make</m> a <fex name="Direction">right</fex> <t>turn</t> <fex name="Goal">onto College Street</fex>. <fex name="Theme">CNI</fex></ex>
<ex>Go past the unattended guardhouse, and <m>take</m> a <fex name="ang">sharp</fex> <fex name="Direction">left</fex> <t>turn</t> <fex name="Path">down the ramp</fex>. <fex name="Theme">CNI</fex></ex>
<ex>Take the elevator to the sixth floor and <m>make</m> <fex name="Frequency">two</fex> <t><fex name="dir">lefts</fex></t>. <fex name="Thm">CNI</fex></ex></def-root>
<def-root>This is the object which moves. In many sentences this FE will be expressed as something which moves under its own power. However, this FE is not <ment>required</ment> to be an animate mover, so it is different from a self-mover.
<ex>At that point <fex name="Thm">the truck in front of me</fex> <t>turned</t> right into the huge ditch/field that separates the interstate from the access road.</ex>
</def-root>
<def-root>Any expression which implies a definite starting-point of motion expresses the frame element <fen>Source</fen>.
<ex>One of those ugly landcuisers <t>cut</t> left <fex name="Src">from the opposite lane</fex> in moving traffic.</ex>
</def-root>
<def-root>Any description of a trajectory of motion which is neither a <fen>Source</fen> nor a <fen>Goal</fen> (see below) expresses the frame element <fen>Path</fen>, excluding directional expressions.
<ex>They <t>turned</t> right <fex name="Path">through another gate</fex> into a courtyard opening.</ex></def-root>
<def-root>Any expression which indicates where the <fen>Theme</fen> ends up as a result of the change of direction.
<ex>Finally, where the road begins to climb steeply, <t>cut</t> right <fex name="Goal">onto a small trail near a sign in a tree</fex>, and go downhill to the stream.</ex>.
</def-root>
<def-root>Any description of the event (or state) which is not covered by more specific FEs, including force (<ment>hard</ment>, <ment>softly</ment>), secondary effects (<ment>quietly</ment>, <ment>loudly</ment>), and general descriptions comparing events (<ment>the same way</ment>). In agentive frames, it may indicate salient characteristics of an intentional Theme that affect the action (<ment>presumptuously</ment>, <ment>coldly</ment>, <ment>deliberately</ment>, <ment>eagerly</ment>, <ment>carefully</ment>).
<ex>I <fex name="Manner">carefully</fex> <t>turned</t> left onto Narragansett and worked my way through the debris.</ex></def-root>
<def-root>An event involving the <fen>Theme</fen> that results in the <fen>Theme</fen> moving in the specified way.
<ex>Participants drove a vehicle model that rolled on flat ground and <t>turned</t> right or left <fex name="Means">by steering front wheels as in a typical car</fex>.</ex>
</def-root>
<def-root>The <fen>Speed</fen> is the rate at which the <fen>Theme</fen> changes direction.
<ex>Suddenly, the jeep <fex name="Speed">quickly</fex> <t>turned</t> left down a side road.</ex></def-root>
<def-root>This is the second moving object, expressed as a direct object or an oblique:
<ex>I <t>turned</t> right <fex name="Thm_c">after them</fex>, closed in on the rear plane but then discovered another plane from the formation nearing me from the right side.</ex></def-root>
<def-root>A phrase describing the state of the Theme during the act of changing direction.
<ex>The big forward picked up speed entering Edmonton's end, <t>cut</t> to the right <fex name="Depictive">with Charlie Huddy draped over him</fex> and left a pass for Lemieux as Stevens battled Kevin Lowe into a screen in front of Fuhr.</ex></def-root>
<def-root>The <fen>Place</fen> is the setting where the change of direction during the Theme's motion occurs.
<ex><t>Turn</t> right <fex name="Place">at the stop light</fex> and follow Park Avenue.</ex></def-root>
<def-root>The configuration formed by the <fen>Path</fen> that the <fen>Theme</fen> traverses during the change of direction.
<ex>The tank rumbled, backed quickly, <t>turned</t> left and right <fex name="Path_shape">in a sine curve</fex>.</ex></def-root>
<def-root>The new direction in which the <fen>Theme</fen> continues its motion.
<ex>Eventually, though, I backtracked to Kel Tole and <m>hung</m> a <t><fex name="dir">left</fex></t> toward Kilgal Tole.</ex></def-root>
<def-root>The time at which the change of direction takes place.
<ex><fex name="Time">Then</fex> I <t>turned</t> left onto 220th Street.</ex></def-root>
<def-root>The state-of-affairs that the <fen>Theme</fen> wishes to bring about.
<ex>That car was attempting to back in, and had to <t>cut</t> to the left <fex name="pur">in order to back up the vehicle</fex>.</ex></def-root>
<def-root>The device or bodypart that serves to move the <fen>Theme</fen>.
<ex>Go back to where you <t>turned</t> left <fex name="Means_of_motion">in your car</fex> to reach the trailhead.</ex></def-root>
<def-root>A factor which explains the change of direction of the <fen>Theme</fen>.
<ex>We've <t>turned</t> north <fex name="Explanation">because we've struck desert heading south</fex>.</ex></def-root>
<def-root>An event that occurs or state of affairs that holds at the time the change of direction occurs and which the change of direction is taken to be a part of.
<ex>Anyway, <fex name="con">on my first trip to Wakefield</fex>, I <t>turned</t> right off Falls of Neuse Road, which is generally where the middle-class and upper middle-class houses and apartments are going.</ex></def-root>
<def-root>The number of times that a change of direction occurs.
<ex>They <t>turned</t> right <fex name="Frequency">three times</fex> and approached the sea lions from behind.</ex></def-root>
<def-root>A larger conceptualization that includes the change of direction as an integral part. The change of direction expressed by the target typically corresponds to a Means action in this larger conceptualization.
<ex>The pilot of N3602D <t>turned</t> left <fex name="Re-encoding">in an attempt to avoid a collision</fex>.</ex></def-root>
<def-root>An unexpected event that affects the <fen>Theme</fen>, which is enabled by, and occurs after, the change of direction.
<ex>I have a tendency to shoot straight forward after the initial drop and then <t>cut</t>
to the left <fex name="New_situation">only to meet a knee-high rush of white water</fex>.</ex></def-root>
<def-root>The state of the world (at a particular time and place) which is specifically independent of the change of direction event itself and any of its participants, and is merely peripherally related to the event as a whole.</def-root>
<def-root>The angle between the old and the new <fen>Direction</fen> in which the <fen>Theme</fen> moves.
<ex>There we <t>turned</t> right <fex name="ang">by almost 180 degrees</fex> and by a winding road, going steeply
up we went to And?lka.</ex></def-root>
<def-root>The situation that results from the change of direction</def-root>
Motion
Direction
FN: abruptly change direction of motion
FN: change direction.
COD: turn and proceed in a specified direction
COD: a left turn.
COD: a right turn.
FN: a change of direction
FN: to changing direction suddenly
COD: change direction suddenly.