<def-root>An <fen>Agent</fen> intentionally seeks to bring about an internal mental or emotional state in the <fen>Experiencer</fen>. This frame in closely related to Experiencer_obj.
<ex> <fex name="Agent">Samantha</fex> <t>terrorized</t> <fex name="Experiencer">the children</fex> <fex name="Resulting_action">into screaming</fex>. </ex></def-root>
<def-root>This FE identifies the <fen>Means</fen> by which the <fen>Agent</fen> intentionally tries to bring about an internal mental or emotional state.</def-root>
<def-root>The <fen>Agent</fen> is an External Argument of the target word and purposefully arouses an emotional state.
</def-root>
<def-root>The <fen>Experiencer</fen> is the person the <fen>Agent</fen> causes to have a particular emotional state.</def-root>
<def-root>This Frame Element is for expressions that elaborate the manner in which the <fen>Agent</fen> affects the <fen>Experiencer</fen>.</def-root>
<def-root>What the <fen>Agent</fen> intends to make the <fen>Experiencer</fen> do by causing a certain experience and the <fen>Experiencer</fen> actually does.</def-root>
<def-root>This FE identifies the <fen>Time</fen> when the <fen>Agent</fen> affects the <fen>Experiencer</fen>.</def-root>
<def-root>This FE identifies the <fen>Place</fen> where the <fen>Agent</fen> affects the <fen>Experiencer</fen> </def-root >
<def-root>This FE identifies the <fen>Instrument</fen> with which the <fen>Agent</fen> brings about the emotional state.</def-root>
<def-root>This FE identifies the <fen>Purpose</fen> for which an <fen>Agent</fen> brings about the emotional state in the <fen>Experiencer</fen>.</def-root>
<def-root>Degree to which the <fen>Experiencer</fen> ends up feeling an emotion.
<ex>He <fex name="Degr">completely</fex> <t>terrorized</t> her.</ex></def-root>
Intentionally_affect
COD: create and maintain a feeling of terror in.
COD: annoy or tease unkindly.
COD: provide with amusement or enjoyment.
COD: cause to find something funny.
FN: entertain