<def-root>An <fen>Agent</fen> causes an <fen>Impactor</fen> to make sudden, forcible contact with an <fen>Impactee</fen>, or manipulates two (or more) <fen>Impactors</fen> so that they make mutual forcible contact.
<ex><fex name="Agent">He</fex> <t>slammed</t> <fex name="Impactor">his fist</fex> <fex name="Result">down</fex> <fex name="Impactee">on the table</fex> and bellowed something unintelligible.</ex></def-root>
<def-root>The <fen>Force</fen> is the amount of force in the course of the impact.
<ex>He <t>smacked</t> the bat <fex name="Frc">hard</fex> against the wall.</ex></def-root>
<def-root>The <fen>Impactee</fen> is the entity which is hit by the <fen>Impactor</fen>.
<ex>What I want to know is who <t>smacked</t> <fex name="Imp2">my head</fex> with a 10-ton truck?</ex>
<ex>He <t>slammed</t> the lid down <fex name="Imp2">on the top of the jar</fex> so hard that it broke.</ex></def-root>
<def-root>The <fen>Impactor</fen> is the entity that hits the <fen>Impactee</fen> because of the <fen>Agent</fen>'s efforts.
<ex>Those hoodlums <t>strike</t> my car <fex name="Imp1">with water balloons</fex> every day!</ex>
<ex>Well, then he just <t>ran</t> <fex name="Imp1">the car</fex> right into the wall.</ex></def-root>
<def-root>The <fen>Impactors</fen> are the multiple entities that collide.
<ex>Mr. Addams likes to <t>collide</t> <fex name="Imps">toy trains</fex> at high speed.</ex></def-root>
<def-root>The FE <fen>Manner</fen> identifies the manner in which an <fen>Agent</fen> intentionally affects a <fen>Impactee</fen>.
<ex>They ` hot-wired " a prison van and <fex name="Manr">repeatedly</fex> <t>rammed</t> it into a security gate.</ex></def-root>
<def-root>Where the event takes place.
<ex>Father Shanahan , of Rushey Mead , Leicester , <t>rammed</t> his Datsun into another car <fex name="Place">on the way to the city 's Gilroes cemetery</fex>.</ex></def-root>
<def-root>This FE identifies the <fen>Result</fen> of the impact.
<ex>I <t>slammed</t> the door <fex name="Result">shut</fex>.</ex></def-root>
<def-root>This FE indicates the <fen>Speed</fen> of the <fen>Impactor</fen> (or <fen>Impactors</fen> at impact.
<ex>The statue was <t>rammed</t> into the wall <fex name="Speed">at 30 mph</fex>--a bit faster than John could have hurled it.</ex></def-root>
<def-root><fen>Subregion</fen> identifies the part of the larger whole which was hit.
<ex>The gunman <t>grazed</t> him <fex name="Sub_l">on his left temple</fex>.</ex>
<ex>She <t>struck</t> him hard <fex name="Sub_l">across the left cheek</fex> with the flat of her hand.</ex></def-root>
<def-root>This FE identifies the <fen>Time</fen> when the impact occurs.
<ex>A postman <t>rammed</t> his Fiat Panda into a getaway car <fex name="Time">after spotting the burglars </fex> .</ex></def-root>
<def-root>The <fen>Agent</fen> causes an impact.
<ex><fex name="Agent">One juggler</fex> was <t>hitting</t> the ceiling with every other ball.</ex></def-root>
<def-root>This FE identifies the <fen>Instrument</fen> with which an <fen>Agent</fen> intentionally affects an <fen>Impactee</fen>.</def-root>
<def-root>The FE <fen>Means</fen> identifies the means by which an <fen>Agent</fen> intentionally affects a <fen>Impactee</fen>.</def-root>
<def-root>The FE <fen>Purpose</fen> identifies the purpose for which an <fen>Agent</fen> intentionally affects the <fen>Impactee</fen>.
</def-root>
<def-root>This FE identifies the <fen>Period_of_iterations</fen> during which the <fen>Agent</fen> repeatedly causes impacts.</def-root>
<def-root>The <fen>Cause</fen> marks expressions that indicate some non-intentional,
typically non-human, force that causes an <fen>Impactor</fen> to make sudden,
forcible contact with an Impactee.
<ex><fex name="Cause">A violent explosion</fex><t>rattled</t> the windows.</ex>
</def-root>
Transitive_action
Hit_target
Impact
Make_noise
COD: direct a blow at with one's hand or a tool or weapon.
FN: to cause an entity to strike another entity with a sharp slap
COD: push or put somewhere with great force.
COD: strike or put down forcefully and noisily.
FN: direct an object (esp. a motor vehicle) so that it collides noisily with something, generally resulting in damage.
FN: cause something (esp. a projectile) to hit someone or something tangentially.
FN: direct a vehicle so that it crashes destructively into something.
FN: cause an object to collide with something.
COD: hit or strike with the palm of one's hand or a flat object.
FN: to hit something hard against something else
COD: move an object so that it strikes something with a loud, deep noise.
FN: violently force an object to collide with something else, often resulting in the object being embedded.
FN: to hit something forcefully, somethimes against something else
FN: to cause an object to forcefully strike another object
FN: to cause an object to hit another object
FN: to cause two objects to briefly come into contact
FN: to cause one object to briefly touch another object
FN: to cause an object to strike a hard surface with a series of rapid audible blows.
FN: to cause an entity to strike another entity, making a rapid succession of short, sharp knocking or clinking sounds
FN: to cause two or more entities to touch, making a muffled crackling sound like that caused by the movement of dry leaves or paper.
COD: hit heavily, especially with the fist or a blunt implement.
FN: cause to come into forceful contact.
FN: poke something sharp or pointed into something or somebody roughly or quickly