<def-root>The words in this frame describe situations in which an <fen>Agent</fen> or a <fen>Cause</fen> injures a <fen>Victim</fen>. The <fen>Body_part</fen> of the <fen>Victim</fen> which is most directly affected may also be mentioned in the place of the <fen>Victim</fen>. In such cases, the <fen>Victim</fen> is often indicated as a genitive modifier of the <fen>Body_part</fen>, in which case the <fen>Victim</fen> FE is indicated on a second FE layer.
<ex></ex>
<ex>Rod saw <fex name="Agent">his father</fex> <t>beating</t> <fex name="Victim">his mother</fex>.</ex>
<ex>In the end Wormtongue is fed up with being beaten so <fex name="Agent">he</fex> <t>cuts</t> <fex name="Body_part">Saruman's throat</fex> <fex name="Purpose">to free himself</fex>.</ex>
<ex><fex name="Victim">A mother</fex> <t>stabbed</t> <fex name="Result">to death</fex> <fex name="Agent">by her husband</fex> made a secret will stating that he must never be allowed to care for their son.</ex></def-root>
<def-root><fen>Agent</fen> is the person causing the <fen>Victim</fen>'s injury.
<ex><fex name="Agt">Jolosa, who</fex> <t>broke</t> a rival player 's jaw, was told to model his play on the England striker.</ex>
<ex><fex name="Agt">Someone</fex> <t>bashed</t> him on the back of the head with a heavy smooth object.</ex>
<ex>Claire McLaren, 16, was punched and <t>kicked</t> senseless <fex name="Agt">by a thug</fex>.</ex></def-root>
<def-root>The <fen>Victim</fen> is the being or entity that is injured. If the <fen>Victim</fen> is included in the phrase indicating <fen>Body_part</fen>, the <fen>Victim</fen> FE is tagged on a second FE layer (see 3rd example).
<ex>Someone <t>bashed</t> <fex name="Vic">him</fex> on the back of the head with a heavy smooth object.</ex>
<ex>The farmer tied him to the fence to stop him <t>butting</t> <fex name="Vic">the sheep</fex>.</ex>
<ex>Jolosa, who <t>broke</t> <fex name="Vic">a rival player 's</fex> jaw, was told to model his play on the England striker.</ex></def-root>
<def-root><fen>Result</fen> identifies the result of the <fen>Agent</fen>'s action.
<ex>Riot police in Nairobi <t>clubbed</t> four women <fex name="Result">unconscious</fex> on March 3.</ex>
<ex>A battered wife who <t>burned</t> her brutal husband <fex name="Result">to death</fex> was freed from jail yesterday.</ex>
<ex>Claire McLaren, 16, was punched and <t>kicked</t> <fex name="Result">senseless</fex> by a thug.</ex></def-root>
<def-root> <fen>Degree</fen> is the degree to which the <fen>Agent</fen> causes harm to the <fen>Victim</fen>.
<ex>She wanted to <t>slap</t> him <fex name="Degr">hard</fex> for his change of mood.</ex>
<ex>Fox spun around and <t>slapped</t> him, <fex name="Degr">harder than necessary</fex>.</ex></def-root>
<def-root>The Manner in which the <fen>Agent</fen> acts upon the <fen>Victim</fen>.
<ex>He <fex name="Manner">violently</fex> <t>slapped</t> his assailant.</ex></def-root>
<def-root>An intentional action performed by the <fen>Agent</fen> that accomplishes the action indicated by the target.
<ex>Rachael <t>injured</t> her friend <fex name="Means">by closing the car door on his left hand</fex>.</ex></def-root>
<def-root><fen>Place</fen> identifies the place where the harm causing event occurs.
<ex>Boys are <t>punched</t> <fex name="Place">at school</fex> for payback </ex></def-root>
<def-root><fen>Time</fen> identifies the time when the harm-causing event occurs.
<ex>Riot police in Nairobi <t>clubbed</t> four women unconscious <fex name="Time">on March 3</fex>.</ex></def-root>
<def-root>The <fen>Body_part</fen> identifies the location on the body where the bodily injury takes place.
<ex>Someone <t>bashed</t> him <fex name="BodP">on the back of the head</fex> with a heavy smooth object.</ex>
<ex>Jolosa, who <t>broke</t> <fex name="BodP">a rival player 's jaw</fex> , was told to model his play on the England striker.</ex></def-root>
<def-root>This FE is any object used to cause the injury.
<ex>Someone <t>bashed</t> him on the back of the head <fex name="Ins">with a heavy smooth object</fex>.</ex>
<ex>John <t>butted</t> her in the chest <fex name="Ins">with his head</fex>.</ex>
</def-root>
<def-root><fen>Purpose</fen> identifies the purpose for which a harm-causing action is carried out.</def-root>
<def-root><fen>Depictive</fen> identifies any <fen>Depictive</fen> phrase describing the actor of an action.
<ex>Indeed, Henry V used to <t>burn</t> them <fex name="Depict">alive</fex>.</ex></def-root>
<def-root>This FE identifies the event in which the harm is caused.</def-root>
<def-root>A fact or action somehow related to the <fen>Victim</fen> that the <fen>Agent</fen> responds to by causing harm to the <fen>Victim</fen>.
<ex>She wanted to <t>slap</t> him hard <fex name="Explanation">for his change of mood</fex>.</ex>
<ex>She could easily have <t>slapped</t> her <fex name="Explanation">for that remark</fex>.</ex></def-root>
<def-root><fen>Iterations</fen> refers to the number of times the <fen>Agent</fen> causes harm to the <fen>Victim</fen>.
<ex>Kim <t>hit</t> Harold with the stick <fex name="Iter">a dozen times</fex>.</ex>
<ex>he had <t>slapped</t> his wife across the face <fex name="Iter">a number of times</fex>.</ex></def-root>
<def-root>The <fen>Cause</fen> marks expressions that indicate some non-intentional, typically non-human, force that inflicts harm on the <fen>Victim</fen>
<ex><fex name="Cause">A falling rock</fex> <t>crushed</t> my ankle.</ex></def-root>
<def-root>The Subregion_bodypart defines the precise location on the Body_part which is harmed.
<ex><fex name="Body_part">Martha's legs</fex> were <t>chopped</t> off <fex name="Subregion_bodypart">at the knees</fex>.</ex></def-root>
<def-root>Circumstances describe the state of the world (at a particular time and place) which is specifically independent of the Cause_harm event and any of its participants. </def-root>
<def-root>How often the Cause_harm event occurs.</def-root>
<def-root>Duration denotes the length of time from the beginning of the Cause_harm event to its end. </def-root>
<def-root>This FE indicates that the Cause_harm event is conceived as embedded within an iterated series of similar events or states.</def-root>
<def-root>This FE signifies that the state of affairs expressed by the main clause (containing the Cause_harm event) occurs or holds, and something other than that state of affairs would be expected given the state of affairs in the concessive clause.</def-root>
<def-root>A description of the harm event which significantly displays a different aspect.
<ex>Then she elbowed me -- <fex name="Re-encoding">a serious affront to my sensibilities</fex> !</ex> </def-root>
<def-root>The length of time from when the Cause_harm event began to be repeated to when it stopped.</def-root>
Cause_bodily_experience
Cause_benefit_or_detriment
Corporal_punishment
Experience_bodily_harm
Toxic_substance
Abusing
Violence
Terrorism
COD: stab with a bayonet.
COD: strike (a person or an animal) repeatedly and violently so as to hurt or punish them.
FN: harm people by putting them in boiling water or oil
FN: to cause someone to experience pain by applying heat to his or her body
COD: beat with a bludgeon.
COD: beat with a club or similar implement.
COD: deform, pulverize, or force inwards by compressing forcefully.
FN: to cause injury to someone by making an incision on their body with a sharp tool
COD: cut with or as if with a sharp implement.
COD: hit or beat repeatedly with or as with a hammer.
COD: direct a blow at with one's hand or a tool or weapon
COD: strike or propel forcibly with the foot.
COD: stab with a knife.
COD: strike with the fist.
COD: break or cause to break violently into pieces.
COD: thrust a knife or other pointed weapon into.
COD: pierce or strike with a spear or other pointed object.
COD: throw stones at in order to injure or kill.
FN: to cause someone to feel pain
COD: beat with a whip.
COD: strike repeatedly with hard blows.
FN: to cause something to fracture
COD: hit with the head or horns.
COD: strike with a short, heavy blow.
COD: scratch or tear at with the claws or fingernails.
FN: hit forcefully
COD: hit hard
COD: beat with a cudgel.
COD: strike with an open hand, especially on the head.
COD: break or cause to break.
COD: make a gash in.
COD: do or undergo physical harm to; wound.
COD: poke roughly or quickly with something sharp or pointed.
COD: inflict a bruise on.
COD: strike or thump together or against something.
COD: strike or beat with a whip or stick.
COD: wound by scratching and tearing.
COD: hurl missiles at.
FN: to deliver a blow to someone, causing injury
COD: strike forcefully with a sharp blow.
COD: strike hard and violently.
COD: beat or hit very hard.
COD: strike repeatedly and violently.
COD: beat with such a whip.
COD: hit with a smack.
COD: crush or squeeze (something)
COD: hit or strike with the palm of one's hand or a flat object.
FN: kick using the knee
COD: inflict a wound on.
COD: strike repeatedly, especially with the fists
COD: injure or kill by electric shock
FN: the killing or injuring of a person by electric shock
FN: the fact of administering poison to or contaminating with poison
FN: strike repeatedly resulting in harm
FN: to inflict severe pain as a punishment or a forcible means of persuasion
COD: wound or injure (someone) so that part of the body is permanently damaged.
COD: beat with a whip or stick as a punishment.
COD: transfix or pierce with a sharp instrument.
FN: punch
FN: hit with a cane
FN: flog or whip
FN: administer poison
COD: pierce with a sharp implement or weapon.
COD: strike hard and heavily.
COD: injure or damage severely, typically so as to disfigure.
FN: hit or jab with the elbow (especially in sporting competitions, or to clear a path).
FN: impale with a usually poisonous stinger
FN: scratch
FN: a quick, forcible blow
COD: to administer a drug to someone in order to induce stupor
FN: to injure by forcing a body part into distorted position
FN: To seriously injure someone by forcing a long, thin object (typically a sword or knife) through their body (typically their torso). This LU is more common with the Victim appearing before the through.