<def-root>An <fen>Agent</fen> acts to cause a <fen>Experiencer</fen> to feel a certain emotion.
<ex><fex name="Experiencer">I</fex> was <fex name="Degree">so</fex> <t>offended</t> <fex name="Agent">by her behaviour towards me</fex>.</ex>
<ex>It does not matter if <fex name="Agent">the cartoon</fex> <m>is</m> <t>insulting</t> <fex name="Experiencer">to men</fex>.</ex>
</def-root>
<def-root>The <fen>Agent</fen> is the person who's action's cause an emotion in the <fen>Experiencer</fen>.
</def-root>
<def-root>The Experiencer feels an emotion as caused by the <fen>Agent</fen>.
<ex><fex name="Experiencer">You</fex> will perhaps be <t>affronted</t> by my frankness</ex></def-root>
<def-root>This frame element selects some gradable attribute and modifies the expected value for it.
<ex>I had <fex name="Degree">mortally</fex> <t>offended</t> her.</ex></def-root>
<def-root>The tool used by the <fen>Agent</fen> to cause an emotion in the <fen>Experiencer</fen>.
<ex>We will <t>insult</t> you <fex name="Instrument">with our compassion</fex></ex></def-root>
<def-root>This frame element is defined as the number of times an event occurs per some unit of time.</def-root>
<def-root>An act performed by an <fen>Agent</fen> that enables them to act upon the <fen>Experiencer</fen>.</def-root >
<def-root>In what way the <fen>Agent</fen> causes an emotion in the <fen>Experiencer</fen>.
</def-root>
<def-root>This FE describes the event as a whole, often as a VPing.</def-root>
<def-root>Expressions marked with this extra-thematic FE modify a non-iterative use of the target, and indicate that it is conceived as embedded within an iterated series of similar events or states.</def-root>
<def-root>This FE describes a participant of the state of affairs introduced by the target as being in some state during the action.</def-root>
<def-root>This FE describes the reason for the state of affairs described by the target. </def-root>
<def-root>For how long instances of an Agent causing the Patient an emotion has repeatedly occured.</def-root>
<def-root>When the Agent causes emotion in the Experiencer.</def-root>
<def-root>This FE denotes an event that occurs or state of affairs that holds at a time that includes the time during which the event or state of affairs reported by the target occurs and of which it is taken to be a part.</def-root>
<def-root>The <fen>Event</fen> is the occasion or happening that evokes emotions in the <fen>Experiencer</fen>. This <fen>Event</fen> occurs as the direct result of a sentient being's actions.</def-root>
<def-root><fen>Type</fen> designates the kind of emotion that the <fen>Agent</fen> causes the <fen>Experiencer</fen> to have.</def-root>
<def-root><fen>Medium</fen> is the physical or abstract setting in which the <fen>Agent</fen> causes the <fen>Experiencer</fen> to feel an emotion.</def-root>
<def-root>The location where the <fen>Agent</fen> causes the <fen>Experiencer</fen> to feel the emotion.</def-root>
Intentionally_affect
Experiencer_focused_emotion
FN: to cause the feeling of offense
FN: treat rudely
FN: To act or speak in such a way as to spark offended feelings in another
FN: insult
FN: Causing a feeling of offense
FN: a statement intended to be insulting
FN: the feeling or state caused by being offended
FN: cause the feeling of concern
FN: An Agent uses epithets to insult an Experiencer.