<def-root>A <fen>Cause</fen> causes an <fen>Effect</fen>. Alternatively, an <fen>Actor</fen>, a participant of a (implicit) <fen>Cause</fen>, may stand in for the <fen>Cause</fen>. The entity <fen>Affected</fen> by the Causation may stand in for the overall <fen>Effect</fen> situation or event.
<ex></ex>
Those frames that inherit the Causation frame have as their background the idea that some event is responsible for the occurrence of another event (or state). In the inheriting frame, typically an FE like Agent or Causer is proposed in the place of the <fen>Actor</fen>, but in the daughter frames, as in this frame, the <fen>Actor</fen> is semantically dependent on the idea of a <fen>Cause</fen> (an event or state-of-affairs) that the <fen>Actor</fen> is a participant in. Similarly, most inheriting frames profile only the <fen>Affected</fen> entity, not the full <fen>Effect</fen> situation which is often incorporated into the frame or the particular target. So, for example, paint.v in the Filling frame entails the final situation of something (the <fen>Affected</fen>) being covered in paint (the <fen>Effect</fen>).
<ex><fex name="act">He</fex> <t>made</t> <fex name="Effect">me</fex> <fex name="Effect">angry</fex>.</ex>
<ex>If <fex name="Cause">such a small earthquake</fex> <t>causes</t> <fex name="Effect">problems</fex>, just imagine a big one!</ex>
<ex><fex name="Cause">The strange mutations of the rumor mill</fex> <fex name="Time">in the end</fex> <t>led</t> <fex name="Effect">to it being said that he was actually a woman</fex>.</ex>
<ex><fex name="Actor">You</fex> 've <t>made</t> <fex name="Effect">it</fex> <fex name="Effect">impossible to continue</fex>!</ex>
<ex><fex name="Cause">The ending</fex> <t>left</t> <fex name="Effect">me</fex> <fex name="Effect">feeling kinda empty</fex>.</ex></def-root>
<def-root>A force, process, or event that produces an effect.
<ex><fex name="Cause">The wind</fex> <t>made</t> the door rattle.</ex>
<ex><fex name="Cause">The accident</fex> <t>caused</t> them to be more careful the next time.</ex></def-root>
<def-root>Agents in a joint or reciprocal action (e.g. exchange)</def-root>
<def-root>A positive or negative evaluation of the Phenomenon.</def-root>
<def-root>Where the event takes place.</def-root>
<def-root>This FE identifies the <fen>Time</fen> when the event occurs.</def-root>
<def-root>An entity which participates in a <fen>Cause</fen>, perhaps volitionally and perhaps not.
<ex><fex name="Actor">That one stone</fex>, apparently, <t>caused</t> the avalanche that engulfed square miles of forest.</ex>
<ex><fex name="Actor">Stephen Hawking</fex> <t>caused</t> an uproar when the results were published.</ex></def-root>
<def-root>Circumstances describe the state of the world (at a particular time and place) which is specifically independent of the event itself and any of its participants. </def-root>
<def-root>Any holistic description of the event, including overall depictions (<ment>the same way</ment>) and descriptions pertaining to the <fen>Actor</fen>'s influence on the character of the event (<ment>eagerly, quietly</ment>).</def-root>
<def-root>The <fen>Explanation</fen> denotes a proposition from which the main clause (headed by the target) logically follows. This often means that the <fen>Explanation</fen> causes the target's proposition, but not in all cases.</def-root>
<def-root>An action through which the <fen>Actor</fen> or <fen>Cause</fen> accomplishes the action indicated by the target. </def-root>
<def-root>How often the action denoted by the target occurs.</def-root>
<def-root>This FE signifies that the state of affairs expressed by the main clause (containing the target) occurs or holds, and something other than that state of affairs would be expected given the state of affairs in the concessive clause. </def-root>
Eventive_affecting
Cause_to_start
Causation_scenario
Means
Level_of_force_exertion
COD: be the cause of; make happen.
COD: a person or thing that gives rise to an action, phenomenon, or condition.
COD: cause to exist or come about; bring about or perform
FN: "One thing leads to another"; a rather vaguely defined sort of causation, although often used in quite definite cases: "Smoking leads to higher rates of lung cancer".
COD: a cause, explanation, or justification.
COD: cause to be in a specified state:
COD: cause something to happen.
COD: cause (an undesirable event) to happen unexpectedly or prematurely.
COD: acting as a cause
COD: cause to be or become.
COD: cause to be in a particular state or condition.
FN: lead to
COD: bring about or give rise to.
FN: cause (usually damage or harm)
COD: bring into a particular state or condition.
COD: for the reason that; because.
COD: for the reason that; since
COD: by reason of.
COD: cause to be heard, felt, or considered
COD: have (a specified end or outcome).
COD: have as a consequence or result.
FN: the outcome of an occurance
FN: render
FN: because, for the reason that
FN: for the existence of one thing or event to lead, even subtly, to the occurance of another thing or event.
FN: cause to do something by hostile means
FN: make happen or produce
FN: in order to, causing
FN: because of
FN: accountable for something that has happened
FN: a situation or entity that results from some event
FN: occuring or produced as a result of some other event
FN: resulting, caused by an earlier event
FN: resulting, espescially resutling indirectly from an earlier event
FN: resulting, of a situation or event caused by an earlier event
controlled by
FN: provide with a motive
COD: cause to change in opinion, action, etc.; influence.
FN: in this frame, simply a metaphorical term for a result.