<def-root>This frame concerns the movement of a <fen>Theme</fen> and an <fen>Agent</fen> and/or <fen>Carrier</fen>. The <fen>Agent</fen>, a person or other sentient entity, controls the shared <fen>Path</fen> by moving the <fen>Theme</fen> during the motion. In other words, the <fen>Agent</fen> has overall motion in directing the motion of the <fen>Theme</fen>. The <fen>Carrier</fen> may be a separate entity, or it may be the <fen>Agent</fen>'s body. The <fen>Constant_location</fen> may be a subregion of the <fen>Agent</fen>'s body or (a subregion of) a vehicle that the <fen>Agent</fen> uses.
<ex><fex name="Agent">Karl</fex> <t>carried</t> <fex name="Theme">the books</fex> <fex name="Path">across campus</fex> <fex name="goa">to the library</fex> <fex name="CL">on his head</fex>.</ex>
<ex><fex name="Agent">Karl</fex> <t>carried</t> <fex name="Theme">the books</fex> <fex name="Path">across campus</fex> <fex name="goa">to the library</fex> <fex name="CL">in his truck</fex>.</ex>
<ex><fex name="Agent">Karl</fex> <t>carried</t> <fex name="Theme">the books</fex> <fex name="Path">across campus</fex> <fex name="goa">to the library</fex> <fex name="Carrier">by truck</fex>.</ex>
<ex><fex name="Carrier">The truck</fex> <t>carried</t> <fex name="Theme">the books</fex> <fex name="Path">across campus</fex> <fex name="goa">to the library</fex> <fex name="CL">in specially designed boxes</fex>.</ex>
The FEs include <fen>Path</fen>, <fen>Goal</fen>, and <fen>Source</fen>. <fen>Area</fen> is an area that contains the motion when the path is understood as irregular.
This frame emphasizes the path of movement as opposed to the FEs Source or Goal as in Filling or Placing. </def-root>
<def-root>The <fen>Agent</fen> is a sentient being who physically controls the movement of the <fen>Theme</fen> via the carrier, accompanying the <fen>Theme</fen>.
<ex><fex name="Agent">Karl</fex> <t>carried</t> the books across the campus to the library.</ex></def-root>
<def-root><fen>Goal</fen> identifies the endpoint of the path.
<ex>Karl <t>carried</t> the books <fex name="goa">to the library</fex>.</ex></def-root>
<def-root><fen>Source</fen> indicates the beginning of the path along which the <fen>Theme</fen> travels.
<ex>Karl <t>hauled</t> the books <fex name="sou">from the library</fex> to the office.</ex>
</def-root>
<def-root>Path along which carrying occurs.
<ex>Karl <t>carried</t> the books <fex name="Path">across the campus</fex>.</ex>
</def-root>
<def-root>The objects being carried.
<ex>Karl <t>toted</t> <fex name="Theme">the books</fex> to the car.</ex>
</def-root>
<def-root>The <fen>Constant_location</fen> expresses the location of the <fen>Theme</fen> relative to the <fen>Carrier</fen>. This relationship holds for the entire length of the carrying event.
<ex>Karl <t>took</t> the books to the library <fex name="CL">in his car</fex>.</ex>
<ex>Karl <t>carried</t> the books to the library <fex name="CL">in his arms</fex>.</ex></def-root>
<def-root><fen>Area</fen> is used for descriprion of a general area in which the carrying action takes place when the motion is understood to be irregular or not to consist of a single, linear path.</def-root>
<def-root><fen>Depictive</fen> identifies a phrase describing the <fen>Carrier</fen>, <fen>Agent</fen> or <fen>Theme</fen>.</def-root>
<def-root>This FE identifies the <fen>Distance</fen> the <fen>Theme</fen> is carried.</def-root>
<def-root>This FE identifies the <fen>Manner</fen> in which the <fen>Carrier</fen> or <fen>Agent</fen> carries the <fen>Theme</fen> .</def-root>
<def-root>The <fen>Speed</fen> is the rate at which the carrying or transporting occurs.</def-root>
<def-root>The <fen>Purpose</fen> for which the <fen>Carrier</fen> or <fen>Agent</fen> carries the <fen>Theme</fen> . <ex>We had to <t>carry</t> the heavy weights all the way to the top of the hill<fex name="Pps">to show our strength</fex>.</ex></def-root>
<def-root>The <fen>Carrier</fen> provides support for the <fen>Theme</fen>. Movement of the <fen>Carrier</fen> results in movement of the <fen>Theme</fen>.
<ex><fex name="Car">The boat</fex> <t>ferried</t> the troops across the river.</ex></def-root>
<def-root>The actions the <fen>Agent</fen> takes to move the <fen>Theme</fen>.
<ex>The books were <t>taken</t> to the library <fex name="Mns">by helicopter deliveries</fex>.</ex>
<ex>I <t>haul</t> books <fex name="Mns">by putting them on top of my head</fex>.</ex></def-root>
<def-root>The <fen>Place</fen> is the general area that serves as a setting for the specific motion of the <fen>Agent</fen> and <fen>Theme</fen> (with <fen>Source</fen>, <fen>Path</fen>, or <fen>Goal</fen>).
<ex><fex name="Place">Even in such a small port</fex>, these boats would <t>transport</t> many tons of trade-goods in to shore annually.</ex></def-root>
<def-root>The time in which the carrying event takes place.</def-root>
<def-root><fen>Explanation</fen> denotes a proposition from which the main clause (headed by the target) logically follows. This often means that the <fen>Explanation</fen> causes the target's proposition, but not in all cases. </def-root>
<def-root>This FE describes the particpant for whom the bringing is beneficial. </def-root>
<def-root>Expressions marked with this extra-thematic FE modify a non-iterative use of the target, and indicate that it is conceived as embedded within an iterated series of similar events or states.</def-root>
<def-root>This frame element is used to indicate the location of a participant in cases where the multiple participants of an event are not co-located in the typical fashion. </def-root>
<def-root>This frame element selects some gradable attribute and modifies the expected value for it.</def-root>
<def-root>Co_participant is an entity that participates in a coordinated way in the same event as the primary protagonist, regardless of whether the protagonist, and hence the <fex name="Co-participant">Co-participant</fex>, is more agent- or more undergoer-like.</def-root>
<def-root>Duration denotes the length of time from the beginning of a continuous situation (the one denoted by the target) to its end. In many cases, the continuous situation is a dynamic action which is ongoing, while in others it is simply an undifferentiated state.</def-root>
<def-root>This FE is minimally distinct from Duration and Duration_of final_state in that the clause described is conveyed to be iterative.</def-root>
Smuggling
Cause_motion
Motion
Sending
Convoy
Passing
Sending
Motion
Cause_motion
COD: carry or drag with great effort
COD: transport in a truck or cart
FN: carry in or on a vehicle with wheels
FN: carry, sometimes in a cart
COD: move or transport from one place to another.
COD: with obj. and adverbial of direction informal lift or carry (a heavy object) with difficulty.
FN: transport by air.
COD: take or carry from one place to another by means of a vehicle, aircraft, or ship.
COD: carry or bring with one; convey or guide.
COD: convey in a car.
COD: haul or carry with difficulty.
COD: convey by truck.
COD: carry.
FN: to move (s.t. with wheels).
COD: convey by ferry or other transport, especially on short, regular trips.
FN: transport by means of jet aircraft
FN: transport by non-motorized watercraft
FN: transport by means of motor vehicle
FN: transport by means of non-motorized watercraft
COD: transport or carry to a place.
FN: to convey by bicycle.
COD: carry or accompany to a place.
COD: carry.
COD: go for and bring back.
FN: bring
COD: able to be easily carried or moved.
COD: able to move or be moved freely or easily.
FN: the action of bringing something from one place to another by some carrier.
FN: transport a group of items.
FN: transport a group, as in a bus or shuttle.
FN: to move an entity from one location to another by means of air transport