<def-root>The <fen>Speaker</fen> expresses through language his wish to get the <fen>Addressee</fen> to act in some way that will help to bring about events or states described in the <fen>Content</fen>. There is no implication that the <fen>Addressee</fen> forms an intention to act, let alone acts.
<ex><fex name="Speaker">Mr Smithers</fex> always <t>encourages</t> <fex name="Add">the employees</fex> <fex name="Content">to stay late and work harder</fex>.</ex>
<ex><fex name="Speaker">Dennis Rodman</fex> <t>advises</t> <fex name="Content">moderation in all things</fex>. <fex name="Add">INI</fex></ex>
The <fen>Content</fen> most prototypically refers to an action that the <fen>Addressee</fen> will carry out themselves, but may (in the case of valences with a non-finite <fen>Content</fen> clause) merely refer to a situation that they have indirect influence over, as in the following
<ex>When I talked to her, <fex name="Speaker">I</fex> <t>suggested</t> <fex name="Content">that he be removed from office</fex> . <fex name="Addressee">DNI</fex> </ex></def-root>
<def-root>The wish for action on the Addressee's part that the Speaker expresses.</def-root>
<def-root>The person that the <fen>Speaker</fen> seeks to influence to act.</def-root>
<def-root>The person who intends through the use of language to get another person to act.</def-root>
<def-root>What the communication is about.</def-root>
<def-root>The written or spoken material that contains a message that potentially influences the <fen>Addressee</fen> towards the <fen>Content</fen>.
<ex><fex name="Medium">Chapter 6</fex> <t>admonishes</t> <fex name="Addressee">readers</fex> <fex name="Content">to quit smoking</fex>.</ex></def-root>
<def-root>This FE identifies the <fen>Manner</fen> in which an action is performed.</def-root>
<def-root><fen>Depictive</fen> identifies a phrase that describes the actor of an action.</def-root>
<def-root>This FE identifies the <fen>Means</fen> by which an action is performed.</def-root>
<def-root>This FE identifies the <fen>Degree</fen> to which an event occurs.</def-root>
<def-root>The time at which the lobbying occurs. </def-root>
<def-root>The Explanation denotes a proposition from which the main clause (headed by the target) logically follows. This often means that the Explanation causes the target's proposition, but not in all cases. </def-root>
<def-root>The length of time from when the event denoted by the target began to be repeated to when it stopped.</def-root>
<def-root>The state of the world (independent of the event). </def-root>
<def-root>The <fen>Group</fen> is the set of <fen>Speaker</fen>s and <fen>Medium</fen>s within which the Attempt_suasion is occuring. </def-root>
<def-root>This frame element is defined as the number of times an event occurs per some unit of time. A Frequency expression answers the question how often.</def-root>
<def-root>This FE presents the current frame as an integral part of a larger conceptualization expressed by another frame. </def-root>
<def-root>The location where the <fen>Speaker</fen> attemtps susaion on an <fen>Addressee</fen>.</def-root>
<def-root>The reason for which the <fen>Speaker</fen> attempts to persuade the <fen>Addressee</fen>.</def-root>
<def-root>An entity which the <fen>Speaker</fen> believes should participate in the action.</def-root>
<def-root>The role in which the <fen>Salient_entity</fen> is used to try to persuade the <fen>Addressee</fen>.
<ex>Linda <t>recommended</t> Juan <fex name="Role">as the new head of the department</fex>. </ex></def-root>
Attempt
Communication
Subjective_influence
Suasion
FN: strongly suggest that someone do something
COD: earnestly urge or warn.
COD: recommend (a course of action).
COD: repeatedly and annoyingly ask (someone) to do something.
COD: ask (someone) earnestly or humbly for something.
COD: persuade (someone) to do something by sustained coaxing or flattery.
COD: strongly encourage or urge (someone) to do something.
COD: attempt to persuade or coerce into doing something.
COD: persuade to do something.
COD: employ endearments or flattery to persuade someone to do something.
COD: make strong efforts to persuade or force to do something.
COD: the use of persuasion, intimidation, etc. to make someone do something.
COD: seek to influence (a legislator).
COD: publicly recommend or support.
FN: propose an action
FN: to suggest a course of action
COD: an idea or plan put forward for consideration
FN: to urge strongly; order (someone) to do (something)
FN: a recommended action or method.