<def-root>An <fen>Agent</fen> attempts to achieve a <fen>Goal</fen>. The <fen>Outcome</fen> may also be mentioned explicitly.
<ex><fex name="Agent">John</fex> <t>attempted</t> <fex name="Goal">to climb Mt. Everest</fex>.</ex>
<ex>It was another <fex name="Outcome">failed</fex> <t>attempt</t> <fex name="Goal">to climb Mt. Everest</fex>.</ex></def-root>
<def-root>The <fen>Agent</fen> makes an attempt to achieve a <fen>Goal</fen>.
<ex><fex name="Agent">John</fex> <t>attempted</t> to climb Mt. Everest.</ex>
</def-root>
<def-root>The <fen>Goal</fen> is what the <fen>Agent</fen> attempts to achieve.
<ex>John <t>attempted</t> <fex name="Goal">to climb Mt. Everest</fex>.</ex></def-root>
<def-root>The <fen>Outcome</fen> is the failure or success of an attempt to achieve a <fen>Goal</fen>.
<ex>John's third <fex name="Outcome">failed</fex> <t>attempt</t> began propitiously.</ex></def-root>
<def-root>This FE identifies the <fen>Means</fen> by which an attempt occurs.</def-root>
<def-root>This FE identifies the effort expended in an attempt.</def-root>
<def-root>This FE identifies the <fen>Time</fen> when the attempt occurs.</def-root>
<def-root>The <fen>Depictive</fen> is a phrase which describes the <fen>Agent</fen>.</def-root>
<def-root>The place where an attempt is made.
<ex><fex name="Place">On the bridge</fex> he <t>attempted</t> to put the wig on.</ex></def-root>
<def-root>The <fen>Manner</fen> in which the <fen>Agent</fen> makes the attempt.
<ex>He <ment>made</ment> his final <t>attempt</t> <fex name="man">secretly</fex>.</ex></def-root>
<def-root>The time peiod over which the attempts take place.</def-root>
<def-root>The reason for which the <fen>Agent</fen> attempts the <fen>Goal</fen>. </def-root>
<def-root>Expressions marked with this extra-thematic FE modify a non-iterative use of the target, and indicate that it is conceived as embedded within an iterated series of similar events or states. In addition, most expressions of Particular_iteration indicate which instance of the series is being referred to.</def-root>
<def-root>The state of the world (at a particular time and place) which is independent of the the attempt of the <fen>Agent</fen> to achieve the <fen>Goal</fen>. </def-root>
<def-root>The area of work to which the Attempt event belongs.
<ex>This is a market society where paid work is generally valued more than any <fex name="Domain">domestic</fex> <t>endeavor</t>.</ex>
</def-root>
<def-root>The conditions under which the the <fen>Agent</fen> attempts the <fen>Goal</fen>.</def-root>
<def-root>This frame element is defined as the number of times the Attemping event occurs per some unit of time. </def-root>
<def-root>The state of affairs that the <fen>Agent</fen> is responding to in desiring the <fen>Goal</fen>.</def-root>
Intentionally_act
Work
Attempt_suasion
Reject_leadership
Attempt_action_scenario
Attempt_means
COD: an act of attempting
COD: make an effort to achieve or complete
COD: try hard to do or achieve something
COD: an act of endeavouring; an enterprise
COD: make an attempt or effort to do something
COD: an effort to accomplish something; an attempt.
COD: a vigorous or determined attempt.
COD: an attempt or trial.
FN: attempt
COD: an attempt to do.
COD: an attempt to do something.
COD: a long or arduous search.
FN: strenuous effort to reach a goal.