<def-root>The Attaching frame covers two situations: a scene in
which somebody causes one thing to be physically connected to
something else; or a scene in which somebody causes two things to be
connected to each other. In the first, the frame includes an
<fen>Agent</fen> who attaches an <fen>Item</fen> to a <fen>Goal</fen> by
manipulating a <fen>Connector</fen>, creating an asymmetric relationship
between the <fen>Item</fen> and the <fen>Goal</fen>. In the second, the
<fen>Agent</fen> attaches two <fen>Items</fen> to each other, where each
serves as a <fen>Goal</fen> for the other, creating a symmetric
relationship between the two <fen>Items</fen>. In both cases, the
<fen>Connector</fen> remains to bind the two entities (either
<fen>Item</fen> and <fen>Goal</fen>, or two <fen>Items</fen>), without
creating a new entity.
<ex><fex name="Agent">The robber</fex> <t>tied</t> <fex name="Item">Harry</fex> <fex name="Goal">to the chair</fex>.</ex>
<ex>Make sure <fex name="Agent">you</fex> <t>bind</t> <fex name="Items">his wrists</fex> <fex name="Manner">as tightly as possible</fex>.</ex></def-root>
<def-root>The <fen>Agent</fen> manipulates an object. <fen>Agent</fen> typically refers to animate beings, but is also extended to mechanical and other inanimate objects. It is most frequently expressed as the external argument of verbs. <ex><fex name="Agent">The robber</fex> <t>tied</t> Harry to the chair.</ex> </def-root>
<def-root>This FE identifies the <fen>Item</fen> that the <fen>Agent</fen> attaches to the <fen>Goal</fen>.
<ex>The robber <t>tied</t> <fex name="Item">Harry</fex> to the chair.</ex></def-root>
<def-root>This FE identifies the <fen>Result</fen> of an attaching event.
<ex>The robber <t>tied</t> his ankles <fex name="Result">together</fex>.</ex></def-root>
<def-root><fen>Goal</fen> identifies the location to which an <fen>Item</fen> is attached.
<ex>The robber <t>tied</t> Harry <fex name="Goal">to the chair</fex>.</ex>
</def-root>
<def-root>The <fen>Connector</fen> forms the bond that maintains the <fen>Item</fen> or <fen>Items</fen> in a fixed position; it is usually expressed in a <ment>with</ment>-PP.
<ex>The robber <t>tied</t> Harry to the chair <fex name="Connector">with a rope</fex>.</ex></def-root>
<def-root>This FE identifies the plural <fen>Items</fen> that are tied together, resulting in their mutual attachment.
<ex>The robber <t>tied</t> <fex name="Items">Harry's ankles</fex> together.</ex>
Notice that when the FE <fen>Items</fen> occurs, neither <fen>Item</fen> nor <fen>Goal</fen> can occur.</def-root>
<def-root>Thie <fen>Handle</fen> is the point of attachment on the <fen>Item</fen> to which the <fen>Agent</fen> attaches.
<ex>The robbers <t>tied</t> Harry to the chair <fex name="Handle">by his ankle</fex>.</ex></def-root>
<def-root>This FE identifies the <fen>Means</fen> by which an <fen>Agent</fen> intentionally affects an <fen>Item</fen> or <fen>Items</fen>. <ex>The robber <t>tied</t> Harry to the chair <fex name="Means">by wrapping the rope around his chest</fex>.</ex></def-root>
<def-root>This FE identifies the <fen>Manner</fen> in which an <fen>Agent</fen> intentionally affects an <fen>Item</fen> or <fen>Items</fen>. <ex>The robber <t>tied</t> Harry to the chair <fex name="Manner">with enthusiasm</fex>.</ex></def-root>
<def-root>This FE identifies the <fen>Place</fen> where the <fen>Agent</fen> intentionally affects an <fen>Item</fen> or <fen>Items</fen>. <ex>The robber <t>tied</t> Harry to the chair <fex name="Place">in the basement</fex>.</ex></def-root>
<def-root>This FE identifies the <fen>Purpose</fen> for which an <fen>Agent</fen> intentionally affects an <fen>Item</fen> or <fen>Items</fen>. <ex>The robber <t>tied</t> Harry to the chair <fex name="Purpose">to stop him from leaving</fex>.</ex>
</def-root>
<def-root>This FE identifies the <fen>Time</fen> when the <fen>Agent</fen> intentionally affects the <fen>Item</fen> or <fen>Items</fen>. <ex>The robber <t>tied</t> Harry to the chair <fex name="Time">at midnight</fex>.</ex></def-root>
<def-root>This FE identifies the <fen>Instrument</fen> with which an <fen>Agent</fen> attaches an <fen>Item</fen> or <fen>Items</fen>. Typically, it transmits the force applied by the <fen>Agent</fen>, and is not left behind as a participant in the resultant Being_attached frame.
<ex>The robber <t>tied</t> Harry to the chair <fex name="Instrument">with his left hand</fex>.</ex></def-root>
<def-root>This FE identifies the <fen>Degree</fen> to which the <fen>Item</fen> ends up attached.
<ex>You only <fex name="Degr">partially</fex> <t>anchored</t> it, and now it's torn off.</ex></def-root>
<def-root>This frame element is defined as the number of times the Attaching event occurs per some unit of time. </def-root>
<def-root>The length of time from when the Attaching event began to be repeated to when it stopped.</def-root>
<def-root>The time when the Attaching occurs. </def-root>
Intentionally_affect
Connectors
Becoming_attached
COD: fix or hold in place
COD: fasten; join
COD: attach or fasten with string, cord, etc
COD: fasten or fix with tacks or with temporary long stitches
COD: fasten or join with glue
COD: secure with a staple or staples
COD: fasten, attach, or mark off with tape
COD: attach or fasten with a pin or pins
COD: fasten with a nail or nails.
COD: attach or fasten to something else
COD: fasten, secure, or confine with a chain
COD: stick with paste
COD: join, fasten, or repair by making stitches with a needle and thread or a sewing machine
COD: adhere or cause to adhere.
COD: fasten securely with a cord or rope
COD: join or be joined securely to something else. with obj.
COD: secure with a belt
COD: make secure; fix or fasten securely
COD: join, blend, or coalesce to form a single entity
COD: chain with shackles
FN: to fasten something together
COD: disengage (something) and remove it
COD: fetter with a manacle or manacles
COD: put handcuffs on
COD: restrain with fetters. as adj. fettered
COD: join or fasten with a rivet or rivets
COD: tie with a tether
COD: fix with cement; bind together
COD: gummed, gumming with obj. cover or fasten with gum or glue
COD: attach or position securely
COD: join together (metal parts) by heating the surfaces to the point of melting and pressing or hammering them together
COD: join with solder
COD: firmly stick or be stuck together to form a mass
COD: make fast (a boat) by attaching it by cable or rope to the shore or to an anchor
COD: secure firmly in position
COD: an extra part or extension attached to perform a function.
COD: fasten or tether with a rope
FN: the activity of attaching or fastening
COD: undo or unfasten
FN: to attach or join together by means of a hook
FN: attach or fasten tightly to another surface
COD: the action of attaching
COD: fasten or secure with a strap.
FN: to stick one item to another
FN: attaching one thing to another usually larger or more important one.
COD: link together in a chain or series.
COD: add or append something to something already existing.
FN: attach with a crosspiece
COD: bind or tie up tightly.
COD: join physically.
FN: join together
FN: cause to become linked or connected to.
FN: fix in position
FN: attach with wire
FN: securely attach with a bracket (usually to a sturdy anchor, such as a wall).