<def-root>An object <fen>Theme</fen> moves in the direction of a <fen>Goal</fen>. The <fen>Goal</fen> may be expressed or it may be understood from context, but its is always implied by the verb itself.
<ex></ex>
<ex><fex name="Theme">Some students</fex> <t>arrived</t> <fex name="Goal">at the school</fex> <fex name="Time">on Sunday</fex>.</ex>
<ex>It was <fex name="Theme">his</fex> <t>arrival</t> <fex name="Goal">at Nijmegen</fex> <fex name="Time">in 837</fex> that made the Vikings withdraw.</ex>
</def-root>
<def-root><fen>Theme</fen> is the object that moves. It may be an entity that moves under its own power, but it need not be. <ex><fex name="Theme">The officer</fex> <t>approached</t> the house.</ex><ex>I ducked as <fex name="Theme">the baseball</fex> <t>approached</t> my head.</ex></def-root>
<def-root><fen>Source</fen> is any expression which implies a definite starting-point of motion. While <fen>Source</fen> expressions are possible in this frame, they are relatively infrequent. If present, they often express a general direction from which a <fen>Theme</fen> moves, rather than a landmark away from which it moves.<ex>The cat <t>approached</t> the bird <fex name="Source">from behind</fex>.</ex><ex>She <t>arrived</t> <fex name="Source">from New York</fex> yesterday.</ex></def-root>
<def-root><fen>Path</fen> is any description of a trajectory of motion which is neither a <fen>Source</fen> nor a <fen>Goal</fen>. In this frame, <fen>Path</fen> expressions almost always have a via-sense.<ex>The officer <t>approached</t> the house <fex name="Path">through the bushes</fex>.</ex> </def-root>
<def-root><fen>Goal</fen> is any expression that tells where the <fen>Theme</fen> ends up, or would end up, as a result of the motion. <ex>We <t>arrived</t> <fex name="Goal">in Paris</fex> before midnight.</ex> Although always conceptually present and specific, <fen>Goal</fen> may sometimes be understood from context, rather than expressed by any separate constituent. <ex>Our visitors <t>arrived</t> yesterday.</ex></def-root>
<def-root>A <fen>Manner</fen> expression describes a property of motion which is not directly related to the trajectory of motion. Descriptions of speed, steadiness, grace, means of motion, and other things count as <fen>Manner</fen> expressions.<ex>The messenger <t>entered</t> the room <fex name="Manner">clumsily</fex>.</ex> </def-root>
<def-root>This FE identifies the <fen>Means</fen> by which a <fen>Theme</fen> arrives.</def-root>
<def-root>The <fen>Mode_of_transportation</fen> expresses how the motion of the <fen>Theme</fen> is effected, by its body or by a vehicle which holds and conveys the <fen>Theme</fen>. Vehicles can move in any way and in any medium. They are usually expressed obliquely with 'in' or 'by'.
<ex>I <t>reached</t> Canada <fex name="Mode_of_transportation">by car</fex>.</ex>
<ex>I <t>reached</t> Mexico <fex name="Mode_of_transportation">on foot</fex>.</ex> </def-root>
<def-root><fen>Cotheme</fen> is the second moving object, expressed as a direct object or an oblique. <ex>Pat <t>came</t> <fex name="Cotheme"> with me</fex> down the street.</ex>
<ex>The squirrel <t>returned</t> <fex name="Cotheme">with the nut</fex>.</ex> </def-root>
<def-root>This FE identifies the <fen>Time</fen> when arriving occurs.</def-root>
<def-root>The <fen>New_situation</fen> are the state of the <fen>Goal</fen> when the <fen>Theme</fen> arrives.
<ex>The senator <t>arrived</t> <fex name="New_situation">to a standing ovation</fex>.</ex></def-root>
<def-root>The <fen>Depictive</fen> is a phrase which describes the state of the <fen>Theme</fen> upon arrival. <ex>The Princess of Wales <t>arrived</t> <fex name="Depictive">smiling</fex>.</ex></def-root>
<def-root>The time period within which the arrival repeats multiple times.
</def-root>
<def-root><fen>Circumstances</fen> describe the state of the world (at a particular time and place) which is specifically independent of the event itself and any of its participants. </def-root>
<def-root>This FE identifies the <fen>Purpose</fen> for which the <fen>Theme</fen> arrives to the Goal.</def-root>
<def-root>This frame element selects some gradable attribute and modifies the expected value for it.</def-root>
<def-root>This FE marks the state of affairs reported by the Arriving Event as understood to play a role in the state of affairs of the modifier.</def-root>
<def-root>This FE presents the current frame as an integral part of a larger conceptualization expressed by another frame. The frame expressed by the target typically corresponds to a Means action.</def-root>
<def-root>How often the <fen>Theme</fen> arrives at the <fen>Goal</fen>.</def-root>
<def-root>This FE identifies the <fen>Place</fen> where the arriving event occurs.</def-root>
Eventive_affecting
Visiting_scenario_arrival
Vehicle_landing
Having_or_lacking_access
Traversing
Departing
FN: an act of approaching
COD: come near or nearer to in distance, time, or standard.
FN: the act of arriving
COD: reach a destination.
COD: move or travel towards or into a place thought of as near or familiar to the speaker
COD: come or go into
COD: an act of entering
COD: an act of returning.
COD: come or go back to a place
COD: an act of visiting
COD: go to see and spend some time
FN: to arrive at
COD: manage to arrive at (a place) or catch (a train or other transport).
COD: come or go eventually or with some difficulty
FN: manage to arrive (at the planned or expected time)
FN: come to a place en masse (of a temporary nuisance).
COD: reach the top of.
COD: an act or the action of entering.
COD: the arrival or entry of large numbers of people or things.
FN: to reach a destination or location.
FN: to suddenly arrive
FN: to reach a destination or a goal